How do I stop Marmoset from baking out an alpha channel?
It adds an alpha channel to every map I bake. I don't need this channel and would prefer it wasn't included in the bake.
Hello, first off thank you for bringing this to our attention. It looks like the TGA file format saves an alpha channel when it shouldn't. The PSD and PNG file formats do not do this, so you can use those for now instead.
When Samples >1 it exports PNG with opacity for Normal and AO - open them in Photoshop and you will see the checkerboard behind. Workaround for Normal is to set Soften > 0, unfortunately doesn't fix the AO. The Thickness is inverted in comparison to Substance Painter, so an "Invert" checkbox will be nice to have in the Thickness settings.
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Workaround for Normal is to set Soften > 0, unfortunately doesn't fix the AO.
The Thickness is inverted in comparison to Substance Painter, so an "Invert" checkbox will be nice to have in the Thickness settings.