The mask, in this case, could be an SSS mask to dictate where the shader applies a sub-surface effect. Or a facial hair mask/etc. If the diffuse texture had an alpha channel(which it wouldn't for this purpose as it would destroy mipping) then it wouldn't be masking inside the bounds of the texture but, around it. If that…
Ok on to the good stuff. Most of the wires and pipes in this scene are made with splines. Tiling Materials: With all the tiling workflows that are emerging, and programs like Substance and Quixel that let you make awesome looking materials I figured it was time to try one out. I have found many pros, and cons for this…
[ QUOTE ] re: Penny Arcade. i was under the impression that they called it Nitpicking Mass Effect because it was so good they only had a few nitpicks with it. they aren't picking these issues out and screaming "OMG!!!!11!! this sucks!!!! how did this make it into the game!" [/ QUOTE ] Well, they have very little good to…
Hey Guys, I'm creating a collapsing ceiling for a project using mass FX the simulation ran fine, baked out fine and played fine a few times, once I moved the keys to the point in the timeline that I need them to play however, the baked out animation does not play at all. Anyone else have this issue or know if there is…
Sure thing. I will update the info today with a better description. There is a picture to show the end result and final material network. Ill share it again here. It will show all of the basics of material editing, understanding what a master material is and how to use material instances with it. I create a base color hue…
Is lazy mouse not enough? you could also try to create UV for your mesh, export it out of Zbrush (or the app you created Uv in), then create a mask in photoshop that will follow exactly the curve. You could also do a mask that directly represent the pattern in photoshop. Then just import the mask as an alpha in Zbrush and…
Hi All, I recreated a scene from Mass Effect 3. It is currently only high poly objects. After discovering that this entire scene was created using tileable UV strips, I'm uncertain if I will progress forward or try an alternate approach. All comments and criticisms are welcome! REFERENCE/CONCEPT: HS Study: Feedback is…
as Noren says.. if you want any texture to be independent from another you need different UVs - eg. by using a second UV set, creating them in your shader or a combination of existing UVs and some maths personally - I'd tile an asphalt texture set in world space and blend it with the unique normals using some masks or…
I finally finished my version of Mordin. It started as a zbrush practice to see how much I could accomplished using only Zbrush for modeling in 8 hours (that was 2010 or 2011, if I recall...), I chose Mordin because it was the only character I couldn't save when I played Mass Effect 2 and also because I loved the character…
Hello everyone. I'm 22 years old and I'm trying to start a career in 3D. I am diagnosed with asperger syndrome and anxiety and would like to know the time taken or given to complete a task. For example, the time to create a tiled texture, character in Zbrush -- model, uv map and create textures for props -- hand animations…