I welcome you to the Weekly Anatomy Challenge! There is a lot of people on the forum struggling with the complexity of the human body anatomy, including myself. Although, there is a huge amount of references that can be found over the internet, I think that nothing helps more than a help & criticism from fellow artists. If…
(above here is my Discord for this, which should make it a lot easier to find me!) I am looking for someone who can make 3d models of Touhou characters and simply does it for fun! Do not worry, I am not expecting Ultra 3k PS5 graphics, so tbh even PS1 or Nintendo 64 level at best is perfectly fine! I will gladly credit you…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Great references, looking forward to seeing where you go with this. It could have been good to post your very first steps here, to get feedback before heading down the full baking path. I feel like the overall design of the head is not working as well as it could. For example, this head looks like it is well-grounded in…
For all the those with TW2, some CDpjkt Red guys have (in their free time) made this unofficial rebalance mod. http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=77 Sounds rather awesome (And I coincidentally just reinstalled tw2 the other night). Thought I'd share because it's something people would probably love but…
Honestly, I never expected so much from a DLC. It came out (after alot of fuss) yesterday and having jsut finished it, I gotta say that it was one of the best gaming experiences I've had in a long time. Better than any other mission in Mass Effect 2 itself even. I already posted my thoughts on another forum, so I'll just…
Hey everyone this is my first post on polycount and I wanted to share my progress with you guys. I noticed on my portfolio that I don’t have any props or sci-fi style assets, so I wanted to address that. I came across a really cool concept from Natural Selection 2 and wanted to give this one a shot. (Concept is the…
Hi mates, i am learning on my own, and since some days ago i got a problem with UVs that i really can not find a solution after searching for long time. When you have a hand-painted texture you can stack 2 symmetrical parts, right ? But when only some parts of the character ( or prop ) are symmetrical the method that i am…
hmmmm I dont remember that spot from Halflife 2, it has been too long ago. But I would guess that it did look better. Not because of technical limitations like polycounts and textureres, i am pretty sure your stuff is higher res in all regards. But in terms of mood, lighting, shading. To be honest, your remastered area…
bounchfx: You should check out sites like Interlopers.net. It has a good selection of (mostly) well-written tutorials. The great thing is that you can use the same techniques to build levels in any Source engine game, be it Half-Life, Team Fortress 2, Day of Defeat, whatever. Vig: I'm definitely looking at changing up some…