Does Zbrush have a setting where it ignores NGONS and just leaves them be? I don't want Zbrush to auto fix NGONs when importing and OBJ manually or through GOZ. Is there a setting in Zbrush called ignore NGONS or if encounter NGONS, do nothing.
Zbrush props_01 Some props made for Zbrush subject. Still learning the program and trying to improve to make all those cool things people are making here. https://www.artstation.com/artwork/R3gqAE
Is it possible to merge duplicate vertices in zbrush? Sometimes I import objects from Blender with an edge split modifier applied which causes problems in zbrush if I subdivide an object with smoothing on.
I'm trying to work on a car right now, and am finding myself more and more drawn just to do the entire thing in ZBrush now. I'm currently a maya user. I've always loved to do a basic kind of entire model in Maya and then pimp it up in ZBrush, but as I'm learning more and more hard surface in ZBrush, I can't help but feel I…
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
Hi. I've got a character sculpted in zbrush. With the floor grid 'y' axis turned on in zbrush the character is standing right on it. But when brought into Maya the head of the character (not the feet) is at the level of the grid (I did export it as an fbx, not obj from zbrush). Is this what normally happens?
Hello, I have this wooden gun stock that I'm wanting to take from Maya into Zbrush for sculpting practice. There are plenty of tutorials online for sculpting but I can't seem to find anything on how to properly prepare a model in Maya before exporting and setting it up in Zbrush. What do I do to a model before export and…
MODEL: https://sketchfab.com/models/3fa376a2fd924d549e811724749878d8 So started this axe model as an side project this weekend. The main goal was to improve my texturing with substance painter and improve my lowpoly pipeline in zbrush. The normals are baked in xnormal. Started of the base shape in maya and then sculpted…