had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D )here is the custom stencil mask applied per object (so it doesnt apply to…
Here's a project I'm starting up. Thought I would share. Motivation is welcome! Since this is one of the bigger personal Projects I've taken on in a while. Basically my take on the age old Moby Dick, Ahab dynamic. I might do one more drawing do illustrate how this guy can take down such a huge beast, then on to the model.…
Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…
some of you might remember a mostly silly Disney movie called The Black Hole, which was kind of a shameless cash-in on Star Wars mania. It's fairly rubbish, but there's a very strange and completely inappropriate for a PG movie end sequence, that features the rust red robot Maximilian prominently. He's always been a great…
Hello guys! Does anybody know why do I get these weird artefacts while baking AO in Marmoset4? It seems that topology have no problems, I also smoothed both meshes, I even tried to subdiv LowPoly model but it didnt help too
Not in the same way that you can in ZBrush, no: the pixels of the whole document area are always evaulated. What you can do is toggle visibility of layers and effects to help performance, or organize layers into groups so you can toggle a whole set at once.
I came across this blog a while back that has lots of graphic studies/frame breakdowns for game rendering: Adrian Courrèges:https://www.adriancourreges.com/blog/
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
might edit and post more been 7 days so i figured i could share more: https://www.youtube.com/watch?v=5sGetLSFatwCheck out the full EP though its pretty neat and a bit different.__________________________________________________________________ https://www.youtube.com/watch?v=KpUaL8KNORQno info on aye eye not in support…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…