"In the grim darkness of the far future there is only war" At the beginning there was only an innocent curiosity. Bit by bit the lore drew me deeper in this dark and hostile world of 40k. It consumed me. Filled my mind with twisted and oddly beautiful images. This experience seeded a spark in me to craft my own version of…
hey everyone, im new in this community i just wanna say hey and share what im working on until now 70% done i will keep update this thread until the end of this project.
Evening, my name is Azrael, and I'm the Director/Producer/Project Manager/Head 2D Artist/Designer/Head Writer and eventual Voice Actor for the Parallel Zodiac Project. What am I making, you ask? A Full-3D Third-Person Tactical RPG with survival elements and romance options, set on two alien worlds at war. That being said,…
So this is my first thread here at Polycount. I made the high poly, and I'm very pleased with my results. Here are some pics: Attachment not found. Attachment not found. Attachment not found. Attachment not found. So please tell me what you think. :) Edit:// What is wrong with the pictures / links?
Here is some of my first year uni work, its my first time using PBR textures and materials. I used max to model, Photoshop for textures and marmoset 2 for screenshots. 2048 textures used Heres a wonky turntable aswell http://www.youtube.com/watch?v=fmaAs-XyGhw&feature=youtu.be
This one's for a mod. I don't know if it's going to make it, but at least I can finish up the concepting work I set out to do on it. Portfolio being everything and all. Just finished the line art: /jzero
Evening, my name is Azrael, and I'm the Director/Producer/Project Manager/Head 2D Artist/Designer/Head Writer and eventual Voice Actor for the Parallel Zodiac Project. What am I making, you ask? A Full-3D Third-Person Tactical RPG with survival elements and romance options, set on two alien worlds at war. That being said,…
Hello folks! This was the first project I did for my portfolio, some time ago. Was a big challenge for me since it was my first Real-time character and I had to deal with many technical issues but learned a lot. Based on one of the amazing concepts from the talented artist Denis…
^ yeah, this. concept art and model proportions were pretty poor in Tactics so i wouldn't pay to much attention to them. other than that you made the armor feel like super high tech cyberpunk stuff. it doesn't have that heavy duty vibe anymore.