Hello folks! This was the first project I did for my portfolio, some time ago. Was a big challenge for me since it was my first Real-time character and I had to deal with many technical issues but learned a lot. Based on one of the amazing concepts from the talented artist
Denis Didenko:
https://www.artstation.com/artwork/eJzJG Sculpting in Zbrush, texturing in Substance Painter and rendered in Toolbag.
I just published my portfolio recently, feel free to follow me on Artstation:
https://www.artstation.com/denis_nguessan Thanks for your time.
Replies
Not sure if you were looking for feedback, but I thought it would be a shame to be that close to having a really epic piece, as it is very noticeable that you have put a good amount of effort on everything else.
His face looks a bit pudgy to me, the cheeks are a bit rounder than what I'd imagine a well trained soldiers cheeks would look like.
The piece over all is really impressive, good job!