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Tactical Soldier

Hello folks! This was the first project I did for my portfolio, some time ago. Was a big challenge for me since it was my first Real-time character and I had to deal with many technical issues but learned a lot. Based on one of the amazing concepts from the talented artist Denis Didenkohttps://www.artstation.com/artwork/eJzJG
Sculpting in Zbrush, texturing in Substance Painter and rendered in Toolbag.
I just published my portfolio recently, feel free to follow me on Artstation: https://www.artstation.com/denis_nguessan
Thanks for your time.


  • lluc21
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    lluc21 polycounter lvl 2
    Looks really cool! love the detail put into the face and props. If anything, I'd say that the ghillie suit is holding the piece back. It looks very thick and heavy, as if it was made out of fondant. I feel like it needs smaller wrinkles to make it look lighter and more "connected" to the rest of the character.
    Not sure if you were looking for feedback, but I thought it would be a shame to be that close to having a really epic piece, as it is very noticeable that you have put a good amount of effort on everything else.
  • CybranM
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    CybranM greentooth
    Damn, looks really good. I agree with Iluc21 about the ghillie material looking a bit thick.
    His face looks a bit pudgy to me, the cheeks are a bit rounder than what I'd imagine a well trained soldiers cheeks would look like.

    The piece over all is really impressive, good job! :smiley:
  • Unknown_Target
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    Unknown_Target polycounter lvl 3
    I like that his face is a bit pudgy. It's different than the perfectly handsome, well chiseled cliche that everyone does. Agree on the chills, it's a bit low res and thick.
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