Hi guys thanks for the reply! I wanted to give more context and post the update: the game is simply diving for fish to collect, then sell them to purchase upgrades to reach the bottom. So far I have 3 zones created with (hopefully) their own unique feel. My limitations are through using Unity's URP where certain post…
Fistful of Frags is modification/conversion for HL2-Source engine (2007 version). Released almost three years ago, is a well known western themed FPS. It combines original game types like 'Fistful of Dollars' with cooperative mode against AI, DM/TDM and even duels using an unique free aim system (one of our latest…
(above here is my Discord for this, which should make it a lot easier to find me!) I am looking for someone who can make 3d models of Touhou characters and simply does it for fun! Do not worry, I am not expecting Ultra 3k PS5 graphics, so tbh even PS1 or Nintendo 64 level at best is perfectly fine! I will gladly credit you…
Nice writeups @Thanez, although apologies think I'm derailing this topic a bit but yeah I've dabbled with Blender's rounded edge shader which indeed does bear looking into for future reference, if the OP should wish to do so at some point. Anyway briefly vanilla workflow is imo fairly adequate in terms of most hard surface…
You're introducing a square-ish cut to a cylinder. No matter what you do there's gonna be artifacts. maaboo's example above creates the most miniscule artifacts. Use the cylinder's natural edges as support loops for the cuts you wanna make. If the cylinder's natural edges are where you wanna cut, double the cylinder's…
Hi again. :) A small update. I've added a baked lowpoly for the tracks cover and two types of jerrycans in the back, but now I feel that I've hidden all the beauty beneath it. Maybe I'll try to make two variants of the model in the end, one with the tracks covered and one without the cover, hope the UV resolution will be…
No worries ^_^ I've actually read of people complaining about that because it messes a whole bunch of other keys, making it harder to use in the long run... but I've just learned you could also right-click on the Move/Rotate/Scale icons here: to assign a shortcut only to those, and to me that's enough to feel home, without…
Alright, so I going to make a helmet and weapon. For the helmet I wanted to get some fish/sea creature elements in it. So I started looking at what the in game models look like, and I planned how much of the face and head I wish to cover. I wanted to get some fish-like features in the helmet, so I studied the features that…
I want to make a fist.ZBrush (Transpose)MAYA (Bone)I tried these.However, it has become a distorted fist.How can I make the ideal fist? Do I need to model or sculpt fist from the beginning?