I once used a script that transferred the selected edges and maya to photoshop, creating a ready-made normal map with rounded edges. Has anyone seen anything like this? (I tried Quixel Suite/nDo, but they didn't give me what I needed...)
Hi, we need capsule art ( promotional art ) for our game. This includes illustration and text. We are looking for skilled artist, who is capable of creating complex scenes, has great understanding of anatomy and color. If interested, please send link to your portfolio and rates to this email: wekthorgames@gmail.com Thank…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
Hi everyone, First, thanks for this forum. I'm fairly new and shy, and it seems like a great place for 3D, lots of cool projects :) I'd like some feedback on my latest project. My first idea was to experiment with PCG (Procedural Content Generation) and possibly turn it into a full scene. This is where I've ended up so…
Hello! This is my first post, so sorry if I'm missing any best practices when it comes to posting here. I'm looking for an artist that can create a 3D model of a small building and outdoor garden environment. This is a one-time model, and payment can be discussed if you are interested. This model will be rendered in a…
Hi everyone, I would love to see a list with explanations about the best ways to create albedo maps (i.e. diffuse maps without any lighting informationen in them) from photographic textures. Here are the methods I'm aware of: - use the new program Lightbrush - use Crazybump's option to remove lighting - use…
Hey Martin, great script. Just started using this, I donated 10 bucks so here's my feature request and my bug report. Feature request: Can you include a tick box to also capture a wireframe render since I always need id map and wireframe at the same time. Ideally it just piggy backs off the settings and there is just a…
GoZ is working great for tossing the mesh back and forth between 3ds Max and Zbrush. However it is not working for maps. I watched the pixologic tutorial on it and I guess the GoZ plugin is supposed to create a new material with Diffuse,Normal,Disp maps. My Zbrush model has diffuse, normal and disp maps active but when it…
Is this kind of look (transparent with elements floating inside) possible to be created entirely in shaders, Arnold or Unreal? Any tips how I can get started? If not, what other approach would you use?https://imgur.com/a/LKB1Hcy