Warrior is a modeling practice that aimed to improve my hard surface modeling skills in modeling tactical clothing and gear, as well as texturing skills. It was a lot of fun modeling this realistic 3D character model and learning a lot in the process, especially in Substance 3D Painter. Discover more:…
This is a watch for the character I'm currently working on Smooth shaded Weighted normals Wireframe of tris. Had to add this bevel because my lowpoly couldn't catch the bevels in that area even after I manually adjusted the cage in blender UVs Normal map(smooth shaded)
Creating different LOD (Level Of Detail) of a same character for study purposes. If we think the above in terms of details: LOD1 is more like a crowd character best viewed from far and still recognizable LOD2 is secondary character a lot better than LOD1 but still not detailed enough to considered as primary character LOD3…
CLIENT: AKIRAPROJECT: 3D CHARACTER MODELINGCATEGORY: 3D GAME ANIMATION We provide unprecedented quality 3D character modeling services for our clients. We create customized 3D Character Modeling designs based on the character requirements of the clients. Our 3D characters are directly compatible with major animation…
Yeah, I didnt actually post wireframe images on my artstation sorry.Yeah it is very high poly, and some areas dont have good topology flow for animation. Will address on my next character.This could be used for a high LOD cinematic version, you can see the latest MGS remake, the character model triangles are super high;