you can rotate the circle so instead of straight edge in middle you get the quad side of circle meeting this flat piece, thus solving your issue and giving you natural bevel as in reference
This is my PC Gaming Essentials Set, Addon 01, and Addon 02 product line being sold in the Daz Store featuring quite a few objects that one might need to render a high quality PC gaming rig. Normal maps were baked using a bevel shader and objects were rigged in Daz Studio where applicable. Coming soon are Desks 01 and…
Hey guys - I notice in a lot of games with bigger props that have tiling textures, there's some nice baked beveled edges. I see this a lot in scifi games, or metal pieces. If it's not a bigger beveled edge, it has a normal map on the smaller edges. How is this achieved? Is it a normal map from a baked HP being used along…
Hi there... Question... Do you guys ever use the Bevel filter in Substance Painter? and if so, do you have any examples or workflows of when to use it? I've tried googling, but there is so little on the topic... thanks for any help
Dear All, I would like to ask some instructions. I would like to bevel the selected edges and I don not know how to finish it on the spherical surface. Could you give me some advices? thank you very much
@Elytreus Is there a specific technical limitation that requires the mesh be all quads? As Nominous mentioned: Support loops will hold the shape transitions along the edges and flat surfaces are generally uneffected by non-quad topology. Subdivision modeling tends to be more approximate than exact so more efficient…
Hi, is there a way to select hard edges and bevel them without the rounded edge? what i want is, that the "preview" in the picture above is my result :) thank you in advance
I've set up a generic pattern masked upon a cylinder. What i want to do is "extract" the masked out area "bevel" the edges at the same time. Is this possible?