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Zbrush Sub Tool Bevel

I've set up a generic pattern masked upon a cylinder. What i want to do is "extract" the masked out area "bevel" the edges at the same time. Is this possible?

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  • Ged
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    Ged interpolator
    I think its possible to extract the masked out area, I dont know about bevel, maybe just running a brush over the whole thing at a constant height or is there a fill/paintbucket in zbrush to dump one height over the whole thing? but even then the bevel might not be exactly what you want, do you have any pics? I dont think theres any automatic way of doing this procedure, I could be wrong as Im no zbrush pro. it might just be easier to do it in a traditional 3D app rather than sculpting it?
  • arshlevon
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    arshlevon polycounter lvl 18
    it bevels it automatically, just divide it to see, the edges stay sharp because it is putting extra edges at the border areas. do a global smooth for a more pronounced bevel effect.
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