I've set up a generic pattern masked upon a cylinder. What i want to do is "extract" the masked out area "bevel" the edges at the same time. Is this possible?
I think its possible to extract the masked out area, I dont know about bevel, maybe just running a brush over the whole thing at a constant height or is there a fill/paintbucket in zbrush to dump one height over the whole thing? but even then the bevel might not be exactly what you want, do you have any pics? I dont think theres any automatic way of doing this procedure, I could be wrong as Im no zbrush pro. it might just be easier to do it in a traditional 3D app rather than sculpting it?
it bevels it automatically, just divide it to see, the edges stay sharp because it is putting extra edges at the border areas. do a global smooth for a more pronounced bevel effect.
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