I think the vampires are in a pretty good place for a test bake. There's always more I could do, but I'm eager to take the second race of Project Nova out of Zbrush and into UE5. I've imported the human lowpoly as a starting point for retopo. Have a great week!
I'm trying to work on a car right now, and am finding myself more and more drawn just to do the entire thing in ZBrush now. I'm currently a maya user. I've always loved to do a basic kind of entire model in Maya and then pimp it up in ZBrush, but as I'm learning more and more hard surface in ZBrush, I can't help but feel I…
Hi. I've got a character sculpted in zbrush. With the floor grid 'y' axis turned on in zbrush the character is standing right on it. But when brought into Maya the head of the character (not the feet) is at the level of the grid (I did export it as an fbx, not obj from zbrush). Is this what normally happens?
Hello, I have this wooden gun stock that I'm wanting to take from Maya into Zbrush for sculpting practice. There are plenty of tutorials online for sculpting but I can't seem to find anything on how to properly prepare a model in Maya before exporting and setting it up in Zbrush. What do I do to a model before export and…
MODEL: https://sketchfab.com/models/3fa376a2fd924d549e811724749878d8 So started this axe model as an side project this weekend. The main goal was to improve my texturing with substance painter and improve my lowpoly pipeline in zbrush. The normals are baked in xnormal. Started of the base shape in maya and then sculpted…
Hi guys, I'm not sure if this is the right forum to post to, but I need some help with Zbrush to Maya transfers I am making some weapons for a indie game and I have the details nicely sculpted in Zbrush. In Maya I properly arranged the UVs and normals before I exported to zbrush. The problem is that when I try to apply the…