You could also try headus' UVLayout, which is fantastic. The only drawback is that you have additional exporting / importing to do, but other than that it's really easy to use, and really fast. http://www.uvlayout.com/
I think that was in the Headus UVlayout tutorials. edit: I think it's a widget called kbstate: Mouse and Keyboard Actions. I can't find out anything more than that. Something to do with an Ubuntu applet.
Thanks for the reply Hamakua I did have problems with the normal map along the UV seams earlier in this project. I would UV in Headus UVLayout, then go directly into Marmoset. It took me a bit to figure out that if I brought the obj back into XSI from UVLayout, then export to Marmoset, the seam issue was fixed. (smoothing…
Hello. I am 3d modeller and i want to join some game team/project. My portfolio: http://olmax3d.wix.com/index skills:Zbrush, 3d max, Photoshop, 3d coat. UVlayOut skype: olmaxandolmax
Bit of an update now. Hi-poly sculpt is finished. I've UV mapped the whole thing with a neat program I found out about through a friend called UVLayout. It has really helped with my workflow.
problem with that tech speed maker is that the trees have no uvlayout , I tried and it has a messed up uvmapping and as I see would be more timeconsuming to make uvs for all the branches than using the splines I guess...
This actually looks much more impressive than your previous versions - more impressive than UVLayout, which I've always preferred over Unfold3d. Put me down for a mac version request. I'd buy it.
Have you checked the UVs of the object? I had it on a recent object that my mirrored geometry UVs got messed up after I imported them back from UVlayout. They were flipped and rotated poly by poly.
UV tools will need work from what I've seen of them. It's great that you can define seams and unwrap, but most of us need more than that. I'm content to send my stuff out to UVLayout and back.
if you can set up a default basemesh for the retopo of all, you could also have a look at UVLayout for a 'base' UV-set: http://www.headus.com.au/doc/uvlayout-expert/videos/UVLayout-Reshaping.mov (prolly take the most extreme 2 of all the heads and set up a 50/50 base UV-set to be used for all the heads...trade-off, of…