I need normals of border vertices on object A to match normals of vertices in same coordinates of object B, basically to fix the seam without affecting object B. Tried noors normal thief and it does almost that, except there is still a small split that prevents smooth shading. Interestingly enough is that in-house tool…
Is there a way to bake multiple objects at once in xNormal with multiple maps per object set? For example, if I had 20 objects that needed a normal and displacement maps is there a way to use a script or some other method to import each set of objects (high and low poly set) for the 20 objects and bake two maps per object…
Hi All Anyone know if its possible to combine poly objects in Maya (2013) but keep the original objects naming, instead of replacing it with a new one. For example and objected called "table1" combined with "legs1" becomes "Polysurface937434343". Any way of keeping it to say "table1" for example. Thanks
Hello everyone, there must be a way to do this in maya! I have files with came with objects attached to the existing rig, I will be replacing some objects and if I could view all the joints of a specific object it would save me a ton of time! Thank you very much.
I just thought of something... Why not start a list of Environment objects to model for practice? SO! The following is what I need from YOU, the polycount community, if you would be so kind: - List of Basic, yet challenging objects to create. - List of Intermediate objects to create - List of Advanced objects to create
Hey, I'm working in Zbrush, and the time has come to combine multiple subtools/objects into one subtool/object. However, the objects/subtools I'm working with all have different subdivision levels. Is combining them going to mess this up? How do I prevent this? Thanks for the help, everyone.