I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
I have searched but can't seem to find anything useful. I want to know if there is a way to add edge loops in max with a bias to the outer edge of a polygon rather than the center. For example, say you have an edge ring that varies in width. You can use the dialog to add two holding edges, but since it bases the location…
I am trying to create perpendicular edges partway through a square-ish shape. I want one edge to be soft, and the other sharp. My first attempt: With this attempt I thought to pull apart the edges on the soft edge, so they diverge away from the hard edge and minimize the issue. The topology: The Issue is that I still get a…
HI! First I want to apologise for my bad english. Now, the problem. I'm trying to make a script that connects edges like BandSaw tool in Lightwave. For now I've written the code that divides the edges on the desired locations, and then connects them. Basically, the script works in that way: 1.takes the first edge from edge…
Hey everyone, I still have an issue with my hard edges :( If I Harden one Edge with the Harden Edge Tool in the Edge Properties Section, it displays me the hard edges as a green edge correctly (picture1). But if I select the hard edges with the hard edge selection tool, it is selecting all the edges around the one edge,…
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
I am trying to create perpendicular edges partway through a square-ish shape. I want one edge to be soft, and the other sharp. My first attempt: With this attempt I thought to pull apart the edges on the soft edge, so they diverge away from the hard edge and minimize the issue. The topology: The Issue is that I still get a…
That's not really an artefact. That's just what you get when projecting normals on a lowpoly mesh. If you want your round edges to be more precise, you have to increase the number of edge loops on your cylinder or whatever, to more closely match the curvature of highpoly. The lower the amount of edge loops, the worse the…
Hi everyone. I’m getting strange shading artifacts after baking maps. When I move part of the model, the artifacts disappear, but when I move it back to its original position, they appear again. I tried marking sharp edges and adding supporting edge loops. I also tried fixing the normals in Photoshop, but that didn’t help.…
Hey, i am back with another maxscript issue im facing. in Maxscript for sw 3D Studio Max 2016 I am currently trying to build a series of functions to among other things get loop/ring edge "spans" between edge selections or specific edges. The first step in such a function is reliably getting the next edge in the loop/ring…