A scene I'm working on has ballooned to using over 80 materials. When I go to apply existing materials to my models the list goes beyond the expanse of my screen with no option to scroll up. Is there another way I can view/apply materials in my scene? Or is there a way to add the scrolling feature to the Exiting materials…
Normally when I select choose selection -> vertex I see vertexes in blue, when I select some of them, they are red. But sometimes I cannot see any vertexes (in blue and red). why? How could I fix it?
Substance painter cannot import Maya interactive groom Polygons, not sure why. If anyone can get it to work can you please tell me? Link to asset is below. https://mega.nz/#!W34j2BxL!qrbwqAEuuZhDDfVqqsDaNhXTCBrtXarj0EJRxx90yQ8
I created a mesh from a plane primitive and cannot remove the hard edges on its border (shown in purple) This is causing issues when I try to extrude and use smooth preview. When I bring the model into blender and clear hard edges I can extrude and apply a subsurf with no issue. However, bringing that same model back into…
I'm completely new to Maya, as in I've been using it for a week and this is my third model ever, and I've come across an issue where my model has a floating edge and vertices that I cannot delete. I have no idea why either https://gyazo.com/431433e87743bc70d9dda4d35b0b6c4b https://gyazo.com/b2f10bb295cf7d402eec7430ef384cba…
So I'm in crunch mode and I cannot get my textures loaded into the standard 3do renderer. I can get my mesh in but every time I try to load the texture in it simply stays on the file directory screen. I can select the file I want to open and press the open button but nothing happens. I've rebooted the program and computer…
Where in Zbrush is a brush or "feature" working in the same way as "stamp" or "clone" tools in Photoshop... That means in lets me pick a place on my model from which to source geometry to paint on other side/place on the model... I cannot find this tool in zbrush but it surelly has to have one, right...?
I am trying to animate a pony. I have a bunch of weight groups for fur. I am trying to bind the rigify rig to the mesh just to make sure that everything is working before I move on into more advanced rigging setups for inverse kinematics and xmuscle systems. However, I cannot get the rig to bind with with the mesh, nor can…
Hi! Because i love Unreal Tournament, i modelled the Classic Flak Canon from UT 99. I know that there are missing some details like the Ammo Display or Details on the magazine. Maybe i will bringt this to the end. Please tell me what you think (Pictures made in the DDO Previewer):