LoL this makes me mad. I dont know if it is this hlsl compiler or max but it is crazy. I've put my code into some fancy functions like Xoliul did, to get a better overview. But instead working like before as I would expect it, it does not I've got no compile errors or anything else, but my specular calculation doesn't work…
Since the Blender Mega Thread is bugged somehow (I can't write an answer there), I'm opening this new thread. I'm having a problem with transferring the vertex order of one mesh to the next. I have the single body of a character (without the head), and two heads of the character (same topology, only shape differs), and I…
All engines should support it. The UV sampling goes from 0-1 in both U and V directions You simply lay it out on a 2:1 space, like from -1 - +1 U and 0-1V then scale all the UV's by half (0.5) on the U axis and put them back into the default 0-1 UV space. IN your program they'll look stretched but they will read a 2:1…
Update -- found this guy's amazing script, fbx_properties.py "Take the output from the cmds.FBXProperties() command and convert it into useable cmds code. This will allow you to quickly set attrs that you want in the FBX export ui and get the results back in code."…
yeah, this isnt really specific to UE3 and if you set your compression type to TC_Normal map on import it will do this automatically. The reason it does this is textures go from 0-255 but normal maps represent a vector in each axis, and the vector can go from -1 to 1 so you have to unpack those channels(Axis) from 0-1…
Canon EF 50mm 2.5 macro falls into that price range, but that is a 1:2 macro (which means it doesn't focus quite as close as a 1:1 macro, but still very close). Tamron 90mm 2.8 also falls into that price range for a used copy, especially one of the older models (all are good). Its a 1:1 macro and at 90mm you get more…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
well before I got your PM I already read this thread and r_feltch_r's comment ;) copypastepixel wrote a initial great script to export a OBJ file with some default modifications using binary hacks http://www.polycount.com/forum/showthread.php?t=71230 I used parts of his technique in TexTools for the…
I've been playing dragon age non stop over the last 2 days on my ps3, and its kickass. But the way in which it was ported has raised a few questions in my mind, mainly: is having so many textures applied to one object hurting the appearance of the object on lower end systems or consoles because of the needed downsizing in…