Here's the final renders of my project Surveillance room based on Antoine Boutin's concept: https://www.artstation.com/artwork/EQelA Was a wonderful experience working on this! Link to project :https://www.artstation.com/artwork/9mLl8q
New video on using Wall Worm to export an animated prop with a concave hull from 3ds Max. [ame=" https://www.youtube.com/watch?v=fY6UF7lB1T4"]Animated Prop 2013 - YouTube[/ame]
Yo guys, this is my personal project based on some photos of Some Africans womens, I wanted to do a mix of African with blind-eyed witch, this is the result, I hope you like it! Artstation: https://www.artstation.com/artwork/GXzm4a
Hi folks, I have little question about textures, does any one know how big the performance impact is when using big / or al lot of textures i scene "per view" ? Is there actually a impact in FPS ?
Anyone know how to write a .vmt file to use this? My googling has only yielded the "$phong" bit. I'd like to know how to give it paths to the spec map and occlusion map. A sample .vmt would be very helpful. Also, does it only work on DX9 graphics cards? Does it need a shader fallback for lower-end cards? Thanks in advance…
I started working on this Character last year, using Changwoolee concept and various other references, i am giving up working on this one now Used Zbrush for Sculpting Hardsurface and the Character, Maya for Retopology and hair cards, Substance painter for texturing and Marmoset for Presentation, Thanks to Andrew Averkin…
Hi everyone, I am reasonably new to animation and signed up with Polycount recently as there is a lot of great work here. https://youtu.be/w6PgUx6LZVM I just wanted to share this animation that I did using Keyshot, and offer my services to collaborate or tackle rendering projects - especially those related to product…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…