Jeremy Ernst shows off his rigging work on Gears of War 3. https://vimeo.com/32220149 Jeremy has also put together a PDF for his GDC 2011 presentation, which has a ton of great info in it. http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf Thanks to slipsius for the heads up on the…
Hey hey guys, thanks for the encouragement. I'm still chugging away at this. I'm unwrapping and test baking as I go. And fixing all the little mistakes I find at the same time. It's getting pretty tedious now, with the Max crashing frequently and lots of hopping between heavy files... gotta grin and bear it. Or grin and…
[ QUOTE ] Do anyone think there will be a job boom whenever next gen consoles are out and more and more titles are released? [/ QUOTE ] As much as i think the PC as game platform is going to die. There's more work involved and [insert what ror said], but if you look at the xbox360 lauch titles, they all look horrible.…
My girlfriend was flipping through the channels and noticed a show that was video game related about E3. I sat down and watched it and it was pretty cool behind the scenes look at Epic crunching to make the E3 deadline. A little to much cliffy B for my own personal taste but also a much better look at how the video game…
So I have officially run out of hotkey space on the left side of my keyboard for 3ds max... and what I did was create a simple script that toggles between the different transform tools and set it to spacebar (like in UDK). I guess I know the answer to the question "Is there are point where your setup is too customized?,"…
Hi my name is Alex, I'm a 3rd year games design student at Staffordshire University currently undertaking my FYP. I am investigating the current industry techniques and software used to create 3D characters, then putting the "best" techniques into practice by creating a character. Part of my research requires that I…
Hi my name is Brent Waller. I have 10 years experience in the games industry, I've worked on a variety of art styles and game genres, from cartoony adventure and party games to more realistic shooters and movie license titles and everything in between. I have experience in creating large scale natural terrain and organic…
Hey Polycount! This is quite wordy, but bear with me :D After ages of surfing threads I've finally decided to make an account and hopefully motivate myself to start creating more 'professional' outcomes. I'm wondering where I go from my current position, here's a little info about my current ability: I'm 17 in a month, and…
Autodesk has released a video focused on Epic's use of Autodesk's tools in the development of Gears of War 3. Check out this video for some valuable insight on how Autodesk's tools were used by the talented artists at Epic. It's also a great chance for rousing game of "Spot the Polycounter". EDIT: This post has been…