So I have officially run out of hotkey space on the left side of my keyboard for 3ds max... and what I did was create a simple script that toggles between the different transform tools and set it to spacebar (like in UDK). I guess I know the answer to the question "Is there are point where your setup is too customized?," but I can't help feeling a bit hesitant to getting rid of the default QWER shortcuts for the transform tools.
I do a lot of helping other people and demos and I sort of fear becoming one of those guys who is "nothing without my scripts."
Thoughts anyone? How many of you have changed your setup to something completely whack?
Replies
but isnt it all about how you feel about it?
u are the one working 90% of the time on that specific max
i know it makes me a lot more productive...
i even changed all of my mouse buttons to loop/ring an such, a lot more conveniant than clicking buttons all the time.
on the other hand... if those scripts get broken by an update or whatever it throws u back a lot >.<
Whatever you can do to become better and quicker at it, just do it.
The guys who are "nothing without their scripts" are a minority amongst game artists. But they are the majority amongst the badass game artists.
Problem solved!
I don't think there's any problem with this, being comfortable with your tools is important.
The only trouble I come across is when someone has to do something on my machine, they are completely lost (fortunately 3dsmax has a toggle-default-shortcuts button, wish Maya had something equivalent for those cases).
Doesn't help that my keyboard is setup as a qwerty when visually it's an azerty, heh.
There's no such thing as too much customization as long as it helps you to be faster ... So if you run out of free keys just get more
And yeah if you're at a studio people might rage at you if they try to do anything at your comp, but it should be you using your comp 99% of the time and not them, so... enjoy your hotkeys (and the helpless looks on your co workers face as they try using your comp )
my only worry would be the lack of motion in the mouse.
I liken it to switching 3D apps, what makes the artist valuable isn't tied up in the app UI and how its arranged.
and if your were a maya or modo user i would just recommend setting up marking menus on keys.
Alternatively- I have a cherry point of sale keyboard from the 90s that has keys you can hardware macro.
http://www.cherrycorp.com/english/keyboards/POS/8200/index.htm
You can get them for nothing on ebay.
I do actually have one of those multimacro game pads for just this purpose. I haven't actually used it as much as I thought I would, though thats been more a workspace issue than a control surface issue.
And yeah.. my keyboard layout looks very little like the original max layout, especially with 2012's graphite tools.
on a serious note, I think scripts are fine. It becomes annoying when people switch around all sorts of keys and totally turn an apps layout inside out. This can get quite annoying.
You should be, you are swapping the ideal configuration for other shortcuts. That is a compromise. There is realistically only so much you can map to keyboard shortcuts, and usually you are loosing something in return. Lets not forget the pain involved with swamping computers or when someone else uses your machine.
I like to stick to the defaults as much as possible, but when I need a whole lot more easy access functionality, I set up a Custom Markup Menu in Maya. 9 different functions is a favorable tradeoff for a single key. Usualy mixed with the standard marking menus and some of the more hidden ones, I can access my common tools. It might not be as quick as a hokey for everything, but I also don't have to play hopscotch on the keyboard and customize hotkeys beyond recognition. I highly recommend seeing if someone has scripted the equivalent in Max.
Buying a macro keyboard is a pretty ridiculous fix. There has to be a better way out there for MAX.
Scripts are a whole different story from hotkeys. You could pound a nail into the wall with your fist or pick up a hammer. No reasonable person would judge you for using a tool to make the job easier.
I'm also always ripping the interface in zBrush apart and putting it together to fit my needs. I have the Enable Customize button directly accessible in the interface so whenever I notice I'm using a function a lot I just activate it and drag the slider or button into the interface. Despite all the weirdness with UI in zBrush I'm loving that specific feature.
This is what my zBrush looks like at the moment. It's getting pretty cluttered so I'm going to look into the possibility of having multiple setups for sculpting, painting, sketching, etc.
no more ctrl+ , alt+ , shift+ , its just one button and away u go. its pretty dope.
I can't help but disagreeing a bit on the idea that you should stick as closely to the defaults as you can. The defaults are not made specifically for a modeler so you get some crazy reaching and awkward hand-shapes going on to make use of the defaults.
I ended up getting rid of the transform keys and mapping over them... and I think once I rework my muscle memory to a certain degree I will be almost double the speed I was with the last setup. And they just feel "right" now. With my previous setup there were a number of keys that just felt wrong. Moving some things to quads was helpful as well.
Really appreciate the feeback guys!
Max is unfortunately a different story for the exact reasons you mentioned. Changing the hotkeys is one of the first things you should do to increase productivity in the app. Maya's defaults are far more bearable because most of the major actions can be accessed with a combination of 3 keys (Ctrl, Shift, Alt) thanks to the marking menus. From the looks of it though, several people have toyed with the idea of a radial menu in Max:
[ame="http://www.youtube.com/watch?v=z0xGCZLI5-w"]RadMax[/ame]
Unfortunately this one seems to be canceled because he was trying to make it a complete alternative to the ribbon menu, which simply was not possible to maintain as it kept growing. What would be more reasonable is a way for users to instead define their own layout, while keeping the context nature of the graphite ribbon bar. I have the feeling some tech artist out there could make a lot of artists very happy who feel like they are running out of hotkeys.
I'm sure many Max users out there would be opposed to the idea, simply based on the principle that it is a Maya thing. But consider for a minute all the other applications that are have adopted it as well, like Mudbox: