A friend of mine (Dave Boyle) made this sculpt as a side project. He's letting me play around with it for lighting / rendering. Still haven't touched the eyes / teeth, some tweaks to do to the skin yet, but here he is so far.
Hey guys, I'm making an avi on the generator, made a basic scene and rendered out an animation but getting really poor results with 3ds max and Premiere Pro. The best I could get was with quicktime using the animation setting at full quality, not perfect but watchable but even then the res had to be turned down otherwise…
Hi! English isn't my motherlanguage so I'll try to explain it as simple as I can. I'm building an modular enviroment in UE 4.8 and the pieces seem to be randomly rendered little darker or lighter than others. Just take a look at those screenshots (especially flooring, wall with windows and pipes) :…
Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside marmoset. Just and example: I'm creating this material of spanish doubloons, It's created with the new shape splatter node. It's still a work in progress, this picture is 2k…
Hi! So I'm working on a medieval scene and plan to use a modular kit, but I'm not sure what the best practice for splitting up the models would be since I'm not sure how the engine (UE4) calculates materials and textures so I have a question regarding that, though I'm not quite sure how to formulate it best. 1. For the…
I'm trying to render out a texture to look like this, in tiled and and displaced manner.Could anyone tell me how to achieve this or, and point me to some tutorial?
DAZ3D recently released a free script that does an outstanding job at converting a Genesis + clothes + Hairs into an fbx very well configured / rigged / skinned character. Some textures aren't placed properly and need to be moved/reassigned, the material editor once converted to VRay needs some manual cleaning. But it's…