Holy shit I was using the wrong search. I kept looking up storage containers and got nothing like that. Not storage container, but shipping containers. THANK YOU!!
Hey Polycount, My 3ds max has ben working perfectly and for some reason now the scale tool in the UWV unwrap doesnt constrain the proportions anymore which is a pain in the ass. You have to have ninja like accuracy to drag it in a perfect diagonal line which sucks haha. I have tried looking for some tick boxes regarding…
Hello everyone I am new to the polycount community and I need some help in trying to do some work with Maya's dynamics. I am trying to create a tornado affecting card shaped objects. I want to create a "bounding box" because after awhile the objects just fly away from the field. Is there a way so constrain the objects…
Hello again, I just wanted to ask how can you make a modular cave. I saw boulders tutorial (when you just make a couple of big rocks and merge them together in different shapes). But I've seen a modular cave of another sort, split into pieces. Corners, rounds, stuff like that. And the floor obviously has random shapes and…
Hi all ! I'm making some new stuff for my real-time portfolio and I had the idea to realize "dioramas" (like Warhammer Golden Daemon scenes, ...) to constrain my work in a precise space and give it a pretty cool look :) There are some WIP images, followed by the final result. 01: The Plint and early test of normal mapping,…
Hello all, I am in need of some advice or a tutorial- I am working on a '2D' game (it's actually 3D but constrained to the side, characters are made of quads that overlap) and was wondering if someone could show me how to rig it up? The setup is very similar to Zombieville or games of that style. I am using 3ds Max but can…
Senior Environment Concept Artist Studio Profile: Established in 2006, Ubisoft Sofia has quickly become one of the groups most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies…
Open faces are preferable for any pieces that loop; as you say, nobody will see them. I'd UV map all of them as in your top example. The texture should be tiling horizontally. You only need to work at tiling #2 as well as how it joins with #1 and #3. The 90deg corners would be made of separate pieces of wood, so there's no…
What if each participant were given a floor? Like in the example of the pixel art tower that Adam referenced. That way each person's work would be easier to fit together, since you could just place it at a fixed X and Z and then just translate it by some Y in the scene. Each floor could include an elevator in the center…
Ruz, I just uploaded a new version (changed the weld threshold handling) you very likely will need to lower the weld threshold (moved it to options). spinners in maxscript dont allow a lot precision behind the comma, so as workaround now the value you enter internally will be divided by 1000. I hope the lower thresh can…