I'm creating an interior in UE4, and wondering which is the best method for creating a cove light, such as the one pictured below: It wraps around the entire perimeter of the underside of the ceiling. Would you use an emissive material, or would you need to create a series of lights that follow the cove? Any help is…
Hey guys, I just got Call of Duty because i saw my brother play the demo, Its a fantastic game ill give it that, But for some reason its glitch only on my computer.. My brothers specs AMD Athlon 64 3200 2.4ghz 512RAM Geforce 5500FX OC My Specs Intel Pentium 4 Processor 3.0ghz 1gbRAM Geforce 5500FX OC We have about the same…
http://i55.tinypic.com/qozyfq.jpg What i want to achieve is a lighting effect which emits from the posts i have shown. I would also like to have a suttle fog so you can see the beam of light shining down on the platform. Does anyone know the best way to achieve this?
i have created a diorama of room with 7 lights . But 'coz due to export limits for omni light with shadows and GI , the scene looks flat when exported to viewer. Is there a way to bake the complete lighting on to albedo map or any other work process? https://www.artstation.com/artwork/Kaz50r
hey man, nice image so far- some crits tho: The arrangement of the assets in your scene should draw the viewers eyes in, and right now they are fighting against that. You might want to try arranging the assets in a way that makes it a welcome space for the eye to flow through- I like to think about it like fung shei. you…
Does anybody know how to set your lights in Maya so that their position is relative to the camera's view? basically I've got a simple character view with two spotlights, 1 in front 1 in back, and a couple point lights. What I'd like to do is parent the spotlights to the camera so that when I rotate the camera and change…
Last time I saw with the change to differed lighting, piping in a light vector to a material aren't possible anymore. Am I correct here, or is there something I'm missing? Just wondering...
You're definitely making progress since your first post! I'm not an expert at wood painting by any means but I might be able to give some feedback here. It seems like you're going for a somewhat stylized, hand-painted look here. If so, I found this tutorial helpful:…
Thanks again EQ, these are great notes to come back to when texturing but I'm still a bit confused as to where to begin. Let me get this right first, you say using a sky light provides good quality lighting but isn't suitable for games because it's not capable of shadows? but then at the end of that first paragraph you say…
ive been racking my brains trying to figure this out? what order do you paint?? color,lighting dirt and details? i imagine that this is a big reason for me not landing the kind of job i want and its starting to get frustrating after 6 years of effort color detail dirt and finally lighting? howw do you prevent the lighting…