So I was using 3ds max 2015 student version and it randomly decided to freak out. After freezing up and ctrl+alt+deleting to end 3ds max I restarted it. Rather than resetting all the hotkeys to default, it seems like max just picked a random button on the keyboard for all of the hotkeys. for example: ctrl+s was set to soft…
Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
Hello all, Figured I'd share this mini project of mine even though it's not necessarily a classic art asset/model critique/all things are prototyped/subject to huge changes. Since being laid off, I figured it would be a nice thing to work on my own little game projects in UE4 to keep busy along with the whole job search…
CLOSED. Thank you for every applicant's time and efforts. At this point we have decided on an artist to work with. --- We are in early stages of developing our VR game Eye of the Temple. We are seeking a concept artist who can create sheets for several props to replace current placeholders as well as a few paintover color…
Hi, can someone h elp me with those black lines? I think they are UV seams, im not sure. I've been researching everywhere, however I'm still lost. Thanks!
I'm using Maya 8 and Max 9 and am having problems getting things consistent scale wise between the two. So far, setting both to use centimeters and having the grid run at a centimeter each on both does indeed work. And that was fine until we began character work and realized that the clipping plane in Max is fubared and…
Woah, so many entries this month! Amazing to see everyone's takes on the concepts! Thank you! Great work! My only advice would be for the grunge. You have a fair bit of grunge in the concave sections of the light housing and underside, but this is juxtaposed by the rather clean flat and convex surfaces. Perhaps evening…
Dynamesh works at 2x2x2 grid or size of mesh, if mesh is above this 2x2x2 (too large etc) you will have variable dynamesh resolution even at 4k. Dynamesh is for concepting only, you will need to zremesh and divide it few times then add details back.
I noticed that too, they added a lot of cool stuff for editing the pivot but I couldn't figure out a way to do this either, it doesn't work with vertex snapping on a single axis either. I just added this to the Maya "Small Annoying Things" feedback site, so maybe it gets changed at some point.…
I've been rummaging through these posts and thought I'd give it a go even though the date's passed. I'm having a difficult time setting the pivot for these pipes to make them modular. I don't have any experience with making things that are curved modular. As you can see the pivot is waaaay off. Any advice on how to snap…