We're looking for a talented, multi-disciplinary artist/animator to help us to continue adding content to our current game, Ultimate Chicken Horse, and to join the team for future games. An essential piece of creating amazing video games is something called “Game Feel”, which is the result of the great animation, mixed…
A long time GuildWars player Kelly "Ameranth" Wells walked (with her dog) from Maine to California and ended up as a character in GuildWars2 " I want an adventure, and I want others to realize that they can have an adventure—that all you have to do is go out there and try. You don’t have to be super fit, or have the…
Hi there! I am looking for a 3D artist willing to work on hobby projects in spare time. About myself: I am an experienced enterprise systems developer, with most of experience in .NET/C# technology stack and I know a lot about software architecture and working in a team. In my spare time I like to experiment with…
Hi all ! I'm a french game developper, I've worked on a Unity game for over a year. The game is fully functionnal but I have no graphics. My friend graphic designer wan't to create a game without spending time and sacrifice some weekends. So I've decided to find a simple graphic style ... made by me ^^ I only know 3DSMax…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]The producer will be responsible for the development (budget, deadlines, content) of mobile and console games. The successful candidate will manage a team of designers, programmers and 2D/3D artists. The position is based in Toronto.[/FONT]…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] · [FONT="]Programming in the relevant languages (C/C++)[/FONT] · [FONT="]Programming all the various game modules (artificial intelligence, sound library, display, etc.);[/FONT] · [FONT="]Programming the tools required by other…
Hello ! This is my first post so I'm un bit intimidated and I will start by introducing myself a little bit. My name is Laurent, I'm french and I'm working in computer graphics but not real-time (:thumbdown:). I would like to make real-time environments in UDK so I started to learn it a few months ago but I've never done…
You've changed the pistol grip. Whilst I'm all for changing the concept to add interest or whatever, the original pistol grip is a lot nicer. You've also changed the fore grip. This is a good idea, the original fore grip is boring and boxy. Unfortunately, yours is boring and round. :( For a first person viewmodel, I would…
Hello everybody, i'm Selcuk Bor. Current sound designer/composer for Orion. I just wanted to drop by and say my part in regards with the rumors. I won't pretend we didn't have some bad experiences with team mates prior to this. For various reasons of which I am not informed (nor should I be, it's none of my business). What…
I really want thank everybody for the encouraging comments. Having that alone helps any art piece become a masterpiece, in my humble opinion. Der Hollander - I did all the sculpting and painting of the textures in 3d - Coat. I think the problem with the normal maps on the logs is that when I put them into Maya I didn't…