Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
There doesn't seem to be any tutorials on this, closest I've found are tutorials explaining the shelf system. It seems to be down to this? So I create a new 'shelf' and can potentially link it to my own folder (ideally a folder contained on a shared network within the company). Only it doesn't seem to be doing anything, I…
I am planning on making an Android game that incorporates the
use of PBR. I was following this video tutorial. In Player Settings where the teacher mentioned to change the
colour space to "Linear”, there are incompatibility problems since my
devices are old and use OpenGL ES 2 or less. With that said, I have to stick back…
didnt get EA tester job.Very Corporate would not have enjoyed working there.My intention was to go in as qa and meet artists to pickup some pointers.But,qa are on different floor and would never have met them.Only qa team leader would deal with art dept.Got 22 out of 27 in assessment test lost points on watching game…
Pixel Squad is looking for a talented and experienced concept artist interested in working on our upcoming tower defence game entitled Crime Corp. We are a self funded startup and we can offer cash, revenue sharing, or a combination of the two as compensation. Task description We need a set of character icons, with the…
Hi guys! I am currently working on a scene in Unreal that is basically a "remake" of the game System Shock 2. So far I've made a couple of props for the scene. One of them being a chemical container that comes in different varieties, but I'm kinda stuck on how to most efficiently use the same prop but have it come in…
I'm exporting nested hierarchies. Building a large scale map . I ended up making my own DCC export setup . Would anyone know of a baker as good as xNormal for Height Maps under Blender ? Thanks
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Hello, how can i export a model from 3ds max with two polygroups but with one texture set so when i import it in zbrush i can isolate the mesh parts by polygroups?
This is great, love seeing the progress on this! One thing I think could help is to do a bit of color grading, to recapture some of that softness from the concept... reduce the mid tone saturation, and pull up the black point. Here's a quickie animated GIF