Hey All, I'm currently in pre-production with a small team to create a complete conversion on the source engine and i was just curious if anyone could answer a couple of questions i have 1. Whats the bone limit for source models? i know DX9 has a limit of approximately 59 bones in a single mesh. But looking at some of the…
Hello everyone. I modelled some feather with planes and put on materials like that. My goal is arrange them like that ( below ) and i want to animate them like some wing movement also i want them flicker a bit with wind. But i dont know how to achieve that. I have some base mesh like this. If i put particle system and tell…
So I'm sculpting a model and it's too hard to move it around in edit mode as it's got too many faces now so can't really select a specific part. So for example on the hand the fingers are too close together for me to sculpt properly eg. https://imgur.com/EZcJsDA So how can i separate these fingers, spread them out, so I…
Good Day, I am looking for a local Rigger/Animator in the Toronto Area to complete some work for Pixel by Pixel Studios. The task contains 3 Robots 2 Small and 1 Large to be full rigged and animated for gameplay. If you are interested or know of someone who is please let them know to contact me at:…
We are looking for someone to do a quick retop and rig in Maya for our existing character model below. Please PM me with quote and previous work if possible, thanks!
I have a question on general ideas you guys may have on rigging cables and wires for gaming. Just an example, if I'm doing an animation of parts being pulled out of a computer, typically the cables and wires are kind of stuffed and wrapped in the case in weird positions and extend as you pull parts they are connected to…
This person will create character/prop rigging, facial shapes for expressive characters, mentor junior tech artists, organize art assets and more! To learn about this position and apply, click here! https://app.jobvite.com/j?cj=oCYo2fwK&s=Polycount
Hey everyone it's me again :smile: I'm trying to learn how to rig a simple character, I've watched https://www.youtube.com/watch?v=cp1YRaTZBfw but my bones are bending the wrong way. I've also read this sort of advanced solution for…
Currently looking for someone who will rig a character model (including hair) that will be used in Unity and the armature itself will need to follow these requirements as well as blink and these lip sync visemes. Ideally everything will need to be done before the 6th of July. The image below will be what you're working…
So, after working with this rig for a while I put it back to the bind pose and noticed something odd The bone was not like that (before) and was actually like the others. I clicked the actual joint and noticed something I have never seen before: I have no clue why this is happening and dont want to revert back 3hrs worth…