Lots of times when I overwrite a texture from Photoshop or 3D Coat it will not update in 3DS Max 2020. Max basically still has the old version in memory. The Reload button in the material editor will not help at all. Assigning the texture again will also not work. In the "select bitmap image file" dialog the thumbnail…
I have been struggling getting the right look for a specific material-- old machinery -- and would really appreciate any tips or insight. Here are some photos. There are several reference photos, and 2 examples of materials I have made (attempting to emulate the look of the surfaces in the photos).…
Hi everyone, I am looking for individuals who are interested in joining our materials team at Ditto as a contract position. At Ditto, we have developed technology that enables end users to virtually try-on (VTO) frames. In order to support that VTO product, we create digital glasses from the inputs provided from our…
The customized material editor requires Nitrous Directx9 to use. Here is the link to the customized material editor: http://www.polycount.com/forum/showthread.php?t=110022 I followed the instruction carefully, and there doesn't seem to be in any kind of error in the material editor. This is one of the peculiar case where I…
Im working on this Artstation challenge and I'm trying to figure out how to use a vertex blend shader on top of a baked normal map on a mesh? I have some old splintered wood that I sculpted and baked. Now, in UE4 I want to have my tiling wood/moss/wet wood material on top of this worn wood mesh that has the normal map…
I've been trying out the texturing tools in Toolbag 4. I am woefully behind on the smart material and painter type texturing process, and I am trying to get familiar. Unfortunately I've run into a problem that I am clueless as to it's cause. When I apply any smart material included with toolbag 4, my normal map goes grey…
Guys, is there a quick way to reduce the glossiness of the particular Smart Material in a non-destructive way i.e. by slider or entering the value somewhere? Of course I can alter the gloss map but it would be a destructive way of doing this and quite difficult to alter after it is saved. For example what if I decided to…
Hey people A lot of the time I encounter questions about the whole "medium-poly with weighted normals and UV2 magic" workflow, so I figured I'd experiment with a Clear Coat UE4 material and document it while I test stuff. ArtStation I ended up making a Master Material that contains some tiling wood textures from a previous…