Hello, I am a freelance Concept Artist looking for work. My main Interests lie in Character + Creature Design and Props Design. I am a big sci-fi and horror fan but I can do all kinds of themes. Portfolio: https://www.artstation.com/bentum Contact me at: st12eetman@hotmail.de
all of that: agreed I worked in a tattoo shop for a while - designed my fair share. I always draw my own and my wife's...but most (decent) tattoo artists would prefer if you let them help you design it. Nobody likes doing somebody elses art all day. Even with my pieces i always let the artist poke at the design a bit…
Hey folks, I'm just finishing my first material in Designer, barely know what I'm doing - I was pretty happy with how it looked in Designer, using tesselation and a value of 1 for the depth - On import into Unreal just using the normal map, the texture looks really flat. I guess I need to go back and dial in the levels etc…
Hello. Can anyone please tell me - is there a possibility to insert a pre-modeled detail of any complexity in any part of any surface of my design in Fusion 360 or other CAD software? I use CAD software for concept design sometimes. For example in Revit we have some sort of surface-based families. In 3ds max we have this…
Hi everyone, I've been working on this OC little bird for ages (on and off) and think it's finally at a stage I would like to share it a bit more. I'm very new to stylised creature design, it has been really challenging but very rewarding and fun so far! I've had very little feedback too while designing but am open to any…
Hi! My name is Alexey Krestyaninov and I am a 2D artist, specialized in the dark realistic style. I mainly focus on creating concept art for creatures and characters, as well as illustrations of any type. Skills: - Concept art - Character design - Creature design - Illustration You can see more in my…
@Finalhart Never worked with sound designer but here some overview for you. Middleware: Wwise and FMOD are industry standards. You can read their tutorials to get general overview of the process. Sound design in games is not just about creating sounds in software like Pro Tools but also scripting in-game events. For…
Hi I'm a final year game design student at Huddersfield University and I'm current doing my dissertation on "Core elements of level design". After doing my core research into the subject I have composed a quick questionnaire which I would be greatly thankful if you would take the time to fill in for me…
Location: West Los Angeles, CA Job Type: Full-time, on-site contract (temp to perm potential) Contract Length: Approximately 1-2 months Job Summary: The candidate will be responsible for the design of various projects for the entertainment industry. Requirements: Previous entertainment and / or product…
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…