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Increase normal map depth in Designer?

fattkid
polycounter lvl 15
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fattkid polycounter lvl 15

Hey folks,

I'm just finishing my first material in Designer, barely know what I'm doing - I was pretty happy with how it looked in Designer, using tesselation and a value of 1 for the depth - On import into Unreal just using the normal map, the texture looks really flat.

I guess I need to go back and dial in the levels etc - but if anyone has any input or advice on getting good depth from ones outputted normal map, or how to increase or manage the depth/dimension of the normal maps (maybe a node or a setting?) - or really anything you think might be even remotely helpful that would be cool too cuz I'm just getting started with this software.


Thank you kindly.

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