These are two concepts for NPCs in an upcoming MMO RPG game in UFEN. They represent their respective classes. I'm open to critiques, these are the first passes and may go through changes. I want them to translate into Fortnite's style, and easy modeled in 3d. The dreamwright character I likely will need to have the hair as…
My first attempt at a nature scene. Still in the blocking stage and for some reason I can't get the composition to look right and match the reference. Feedback extremely needed and greatly appreciated
Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
I have an ortho projected photogrammetry of a racing track rumble /curb stripe . It follows a track turn so is naturally bent . With drain plates going in parallel . I need to straighten it into a repeating texture . Usually do it in 3d package with bend modifier first then a tedious job of UV points matching . re-baking…
I see that there are many people here who know what they’re talking about, so I’m wondering if someone could reply to the post I just made: https://polycount.com/discussion/237854/is-it-possible-to-get-a-good-bake-without-support-loops/p1?new=1 "Is it possible to get a good bake without support loops?"
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel.Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…