It's for that annoying reason I use separate unwrap modifiers each set to their own channel. But collaspoholics should get used to the reset button. You should stay away from hitting the reset button when you first apply UV2 as it could reset to the original default layout (normally a mess or planar projection) not what…
Thanks again very helpful advice- When I said the techniques can be taking over to an engine I meant for example the theory... ie colour/placement etc. Regarding the HDR/DOF no- neither are even required- basically a well 4 well lit renders could attain a 2:1 but to get the 1:1 techniques including camera effects, hdr,…
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Is there an easy way to do this? My default game view is first person, yet I'd like to switch it to a freefly cam to see from other angles. Also is there a quick and easy way to have 1 to 1 collision for your meshes for the purposes of a block out?
Kind of a modern day Voynich Manuscript, the Codex Seraphinianus is getting a reprint on Oct. 29th. I only found out about this book in the last few months but I love weird stuff, maybe it's a mutation from too much Escher & Dali exposure as a child. The price isn't too shabby either:…
A quick (1 and 1/2 days) project I felt like doing after looking a lot at the art of Bioshock Infinite. Main Display Stand geometry was made as a 'kit' of planks and warped/distorted and assembled into all sorts of configurations after being baked and textured, and as opposed to a lot of recent personal work being largely…
For another project I am working on, a requirement I have set myself is that I will need to be able to use vertex paint some meshes. I have been doing some research based on this requirement and how to develop the shader, and thought it would be good to share my findings and hopefully help out anybody else looking to learn…
MS Cancel's 1 on 1 interviews: http://www.neogaf.com/forum/showthread.php?t=578534 MS Wants to change from a game company image to that of device and services: http://www.digitaltrends.com/computing/microsoft-considers-restructuring-into-a-devices-and-services-company/ Not sure how I feel about all of this. 1o1 interviews…
Blurs turn around is exceptionally fast, i think they 1 1/2 to 2 weeks for a character. From what i can gather from things folks like Ian Joyner and Sze Jones have said they tend to recycle base meshes a lot.