For the freefly camera,there are 2 commands to type in the console:
"fly" will make you fly but you won't go through collisions of your level.
"ghost" is the same as fly except you will go through collisions.
"walk" will put you back in normal mode.
For the collisions, it is easy, you have to do that in the static meshes properties:
-Be sure that "Enable per poly collision" is checked in the LOD Info of your materials, like here:
It is checked by default I think.
-Uncheck "Use Simple Box Collision" at the bottom of the properties
You can see it in this screen:
It is checked by default, you need to uncheck it.
Note that it is using the complete model as collision, avoid using this for really heavy static meshes or you will have some interesting framerate loss when you touch them.
Good Luck !
Replies
For the freefly camera,there are 2 commands to type in the console:
"fly" will make you fly but you won't go through collisions of your level.
"ghost" is the same as fly except you will go through collisions.
"walk" will put you back in normal mode.
For the collisions, it is easy, you have to do that in the static meshes properties:
-Be sure that "Enable per poly collision" is checked in the LOD Info of your materials, like here:
It is checked by default I think.
-Uncheck "Use Simple Box Collision" at the bottom of the properties
You can see it in this screen:
It is checked by default, you need to uncheck it.
Note that it is using the complete model as collision, avoid using this for really heavy static meshes or you will have some interesting framerate loss when you touch them.
Good Luck !