Hello, I have been working on a road texture but found an issue where if I import the sbsar file as is into unreal then the material will look different than if I import the sbsar into Substance Painter 2, apply it to the mesh, export the maps for unreal (in the setting for Unreal), and apply them (see picture). What can I…
Hello everyone, I've been on here a few times in the past. I've been creating an animated series at www.quake-rebellion.com based on the Doom 3\ Quake III Universes. For a little backdrop info on the project, I've been building it since 2007. Season 1 completed in May and came in at 70 minutes long under 11 episode…
Hello! I've recently started trying to get my maps produced in substance painter 2 to appear as intended as materials in UE4 and am having some issues. The first prop I'm working with to learn the ropes is a barrel I've modelled in 3ds Max. Currently I'm having issues trying to get the material for this prop to reflect the…
They reuse UVs a lot. Only 1/2 the face is textured, the other 1/2 is mirrored in UV space to use the same 1/2 texture. Same with any symmetrical body parts... only one arm is mapped, only one leg, etc. The helmet UVs are even more optimized... only a small section of the helmet is textured, and all the rest of the helmet…
Hey all, I've been dying to get my copy of the force unleashed 2 for ages, for some reason I bought it online (being slack) instead of buying it the day it came out and it's finally come! Just curious as to people's thoughts of it in both gameplay and visuals. Me being the obvious aspiring 3d artist and HUGE star wars fan,…
Is it common to deivate from creating modular pieces in non power of 2 units? In my instance, power of two sizes for snapping is not quite getting me the correct scale that I'm looking for. For example,64 units is just a hair to narrow for they types of doors i'm trying to build. I am working in 32 unit increments to snap…
Hi, I’m a beginner game developer and have been working with Godot for a while. I don’t have much experience with 3D yet, but I’ve been programming in C++ for a more than 2 years and also know C#. I’d love the opportunity to join your team if you’re still looking for someone.
I have yet to see any real explanation for why the team was let go, and I’m somewhat hesitant to assume it’s because take 2 thinks gen ai is a bad bet. When I first saw Luke’s post I had that same thought of “oh good, it’s happening” but dug in a bit more. There’s responses and likes of his in the past that call out gen AI…
Some of you may recall this thread from a couple of years ago where I and some other enterprising Polycounters tried to make versions of the TF2 characters that would fit in the 1850s. In the time since, I've received a couple dozen requests for the models and textures since I'd made mention of releasing them to the…
Hi! I finished this project! Link to Artstation page with all renders and 360 Panorama - https://www.artstation.com/artwork/5XXRwW Presentation videos - https://vimeo.com/444542327 https://www.youtube.com/watch?v=klrqnsPtWhM ------------------ first post ---------------------------------- Hi everyone! "Dishonored 2 Fan Art…