With modularity, everything gets much simpler if you centre your walls on the grid line (of whatever your grid size is, ie: 3x3m). They should be flush (no overlap) with each other when laid out in a line. You will need a piece to cover the gap in the outer corners, but the inner corners will overlap and take care of…
You could also use vertex blended materials (though in Uncharted 4, they are able to use multiple vertex colour channels, UE4 supports 1 RGBA AFAIK). They do all sorts of different stuff with UV channels to mix up the blending too. I'm on my phone and can't search for the UC4 thread where they answered questions. As far as…
Hello, It is very likely that the flawless patterning that you are (loosely) visualizing in your minds eye isn't even possible given the nature of the surface your are dealing with here. In practice, if this surface was to be covered with some sort of IRL tapestry/patterned fabric you'd need at least a seam on the sharp…
Some new stuff from me. Ally Falcon, a repaint of an old sketch I had laying around. Uriel moves to Quake IV Engine. After I tore him a new one in the Quake III Arena he limped off to get some upgrades.
An improvised 'Trench Gun' or 'Breach' point weapon of a sort, with most of it's design ques lifted off of a Ithaca M37 + some field innovative experience the UAF are renown for so possibly in total 1hr and a half all up.
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hey all! Fairly new to 3ds max and modeling in general. This is my 2nd full personal project I'm working on besides the tutorials I've done up until now so forgive me for any blatant ignorance as I have a lot to learn and it's all from forums and tutorials so far. One of my main concerns for this is the triangles that are…
The irony is MW2, tries to do thought provoking but falls on its arse. And Bioshock, fails because there is a pretense of other choices. It tries to do what portal did but fails. Portal ridicules the player but, there is no pretense of having any other choice, and it has a decent pay off in the end. I did what I did in…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
Hello everyone, I'm currently working on a small interior environment project in Unreal Engine that includes only a corridor and a bathroom. I have set up my perspective and blockout based on a concept art, and now I'm at the stage of refining the scene. I have a question regarding modular versus unique approaches for…