ok, im home now and can elaborate more on the issue at hand... I havent updated or anything... Im still using the same version ive always used with maya 2013 that I have on my windows side... I just exported with it about two weeks ago when I did a personal project for my portfolio... and it worked just fine... The errors…
Hello Polycount forum! Today I finished another item, this time a helmet for Huskar (one of my favorite heros :) ). It was inspired by the Roman gladiator helmets, which I find really cool looking. So below is a pic and the link to the workshop page. Workshop Link:…
Polyunwrapper is pretty awesome. Can’t remember if it helps with rectangular layouts. The developer is open to feedback though and happy to add features. https://www.polytools3d.com/tools/polyunwrapper/index.html
hello peeps. OK. so what i'm trying to do is turn some tubes into conduit-looking hoses. we've all seen it before...i know...nothing new here. but, is there some way in zbrush to repeat an aesthetic sensibility such as this? i tried various symmetry and alpha thingies....didn't get it yet tho. any advice? thanks
I am looking for an internship oppurtunity as 3d artist or an environmnental artist , currently its hard for me to find an interships so if you guys know any studio thats providing a internship, i would be glad to grab that oppurtunity . so can any one help me out.. thanks
Hello guys, recently integrated mudbox into my workflow. I am trying to work on a new model that is multiple pieces and maps. Even though I have different materials assigned to each uv map and upped the subdivision level she refuses to accept input from any of my brush.
Hello, everyone. I decided to jump in Riot Games character art contest and I drew some character sketches. Before I select one and start 3d work, I want hear from Gurus' critic and opinion. Please, let me hear your valuable opinions. Thank you!
Hello im new to mudbox and i like this program more than zbrush for obvious reasons like UI but i dont now if mudbox has a "Equalize Surface Area"similar to zbrush or some other function that can make my objects more uniforme or transform triangles and n-gons in quads . Pleass reply I really like mudbox and i would like to…
Hello all, I'm currently modelling a barrel, and am having great difficulty achieving a clean normal map bake (without waviness) on the cylindrical rims, especially the larger one at the top of the prop. Here's what the issues in the bake look like (Substance painter 2): I believe this issue is the result of a difference…