Welcome to the Bi-Monthly Character Art Challenge! UPDATE: Challenge will run until the end of December January Previous Challenge Thread How it works * Each month, 3 Character Concepts will be provided * You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original…
Whats up everyone. This is my first post on polycount but definitly not the last! anyways I am a character artist in training. I am in school and just learning about using edgeloops and zbrush to model characters. I finished my first character head and used it in zbrush... anyways my question is. As a video game artist…
Hey! This is my first time posting a new thread here! So I have been working on my first character lately. This one was done in about a day or so. I tried keeping this thing pretty low poly. I didn't want to exaggerate anything by putting too many edges everywhere. This was done only in 3dsMax, and I'm not texturing it for…
Hey guys, We are currently looking for someone that can model, texture and possibly animate on an indie game called Smokelands: The Urban Desert. We have a set of 20 low poly character that need to be created for the game (raiders, aliens, mutants and all that good stuff). The engine we are using is Unity 4. Requirements:…
Anatomy is always mandatory for both 2D and 3D, when dealing with character art. Simple as that. No matter what the character is going to wear design-wise, there's always the underlying structure of anatomy under clothes. Especially with 3D art you can't cheat with bad anatomy, with the mindset "I'll just sculpt mediocre…
Hi everyone so this is a character project i have been working on for around a week and I desperately need some feedback on it. My character is a paladin and I explored both a male and female version of the character but ended up going with the female version. I'm still a rookie in this but i'm trying to improve, thanks to…
Character artists. Monumental games are looking for character artists who are seeking new challenges within the games industry. The position requires a candidate with the ability to take control of various aspects of the art creation process and see it through to its final conclusion. Mid/senior level Advanced 3D Studio…
Hi everyone. My favourite thing to model is low poly handpainted characters, it's my real passion. But I'm really falling behind when it comes to more realistic next-gen workflow and I feel like my portfolio is really suffering from it - gonna try and remedy that by teaching myself how to properly use zbrush! I've only…
Hello, This is the first proper character that I am making to take it to full completion. It's an antagonistic Orc character inspired loosely from Lord of the Rings and Warcraft orcs. Would love feedback on the blockout I made.
This was my first time modeling a character in Maya and would really like to get some feedback on this. It was fun making this character and would like to make more in the future. I want to try and get into Zbrush though to make my character models.