1. Name: Vaness 2. Version: 1 3. Compatibility: UT2004 4. Description: new female character 5. Comments: i love creating character, i cant wait for UT2007 and NM :up: Vaness: 3166 polys, 1*512:head+1*1024:body+1*128:visor,TC skins:YES 6. Screenshot: 7. Credits: me and 3D progs 8. Download: Cheers + SkinCity dl link: Vaness
coming from max i found these scripts to be handy.. Target Weld: [ QUOTE ] - if you cant see pnts on your mesh at any pnt, like if you return to the tool via 'last tool'/y or in toolBox rather than by a targetWeld call, simply RMB->vrts them back to visibility. - if your on running prior to 4.5, you'll need to comment out…
I once used a fill layer in the Photodhop with opacity: 6% and Fill: 4% . It crates an alpha value of 1 in 0-255 scale instead of pure black. Renderers usually just clip such a small value on its own or it's getting eaten of by texture compression I am not sure but never seen an issue in game. In Afinity Photo it had been…
I'm excited to share news with the community that Wall Worm 7 is now out with a vast array of new features and tools for both Source 1 and Source 2. Among the new features is a new Asset Browser that replaces the older MDL browser and VMT browser. There's a lot more in the release. Read the Wall Worm 7 Release…
ps and by doing special crimes 11). Upgrade Your weapons for higher hit ratio 12). Gym where you can built up your body Current team details :- 4 Game-play programmers 2 networking programmers 2 modelers 1 Character modeler (anyone interested we are looking for 1 more) 1 texture artist 2 Sound & music composers 1 Web…
Hey guys, thanks for the kind words. As for more lighting passes I may at some point but I'm not 100% sure yet. The bubbles are mesh particles with vertex coloring to aid in some animated shape expansion as they grow pop. They then erode away (based on the same vertex coloring) as they pop and some other particles spawn to…
Well you need light intensity + color + maybe shadow...That's a lot for a single rgba map. The only way to use 1 single map is the way epic did citadel demo : baking a huuuge lightmap that could catch all the normal maps details in it. At the end, the normal maps aren't needed anymore. Bye bye to specularity. from another…
What I'm trying to do is get 3DS Max to import an obj file that contains just points. Whenever I select the file I get "Nothing to import". I opened the file in notepad and it looks fine to me for what I have been able to figure out about obj structure. This is part of the obj, the rest of it is the same structure for…
In Max this gives a pretty good result. Make square. Turbosmooth 1 iteration. Sherify. Might be enough. Turbosmooth again with 1 iteration if you want it smoother. It seems you have to keep that order or else it goes into a boxy looking shape. So if you wanted a 3 iterations you would have to do this Turbosmooth 1…