Grid inventory! Yes! God, I miss that type of inventory. Maybe it's weird, but there's nothing that I enjoy more in a game than being efficient. Other people think, "I really hate having to manage this inventory" while I sit there pleased as pie that if I'm clever with rearranging I can hoard more stuff. Plus it adds a…
There is no way around this, with a lower resolution you have more tiling and less variation. If you need 9x9 tiles on a 4x4m floor and you want to use a texture covering a quarter of that floor, that texture has to contain a quarter of the tiles, 4.5x4.5 tiles in this case. Now the texel density defines how large the…
I think they can make his life simpler in this case since the quadtree structure inherent to FxMaps will take care of the sprite layout for him. Setting up 16 2D transforms and blends to make a grid layout isn't fun. With an FxMap ,to make a 4x4 grid he can simply use 16 inputs and a 3 level high quadrant tree (4 inputs 2…
Hey guys, here to share a little "tool" I have been using to quickly create my hair plane textures, and even better, quickly altering it without having to start from scratch every time the hair need some big changes. ------------------------------------------------------------ UPDATE I just created a new tool, this time to…
Hey all my name is Matthew I've been meaning to get myself a sketchbook on here for a while know and with beginning the Monthly Noob Challenge on Polycount I thought there was no better time. Over this thread I will be trying to improve my general knowledge with software and enhance my skills since nothing is ever perfect…
Occasionally when I do modeling, this one trouble "cancer-like" face will suddenly show up and ruined everything, if I delete that one particular face, it will appear in another one, until I delete the whole model. I'd like to what caused this to happen and is there a way to fix it for good? Thank you!
Hey all, I have been trying to better understand modular workflows for environment design, I'm not very savvy with maths so I am having quite a bit of trouble figuring out how to get my meshes to bend into grid space. These are the settings I am using I want to learn how to use the bend modifier on a wall that I have…
Managed to get some more free time, worked on reshaping the gun a bit more, mainly the grip and hammer areas. Taking parts I'm happy with and doing some test textures on the low-polys (barrel, recoil guide, trigger, mag release and slide clip).
Superb work Bram, I really love your stuff. Makes me even more sad that your great work will never be used in a game now that GRIN is gone :( (btw, what a grim coincidence that Khaeon/Spellborn has also faded away recently...)
i think your dynamesh resolution is just too low. Dynamesh is weird compared to a polygonal mindset... its way more fancy but it basically takes a 3d grid over the workspace in your scene, cuts that 3d grid up by the resolution slider like cheese cubes, then it smooths out your volume by the blur amount, and generates your…