The Story of Frozen: Making a Disney Animated Classic (Tuesday at 8pm on ABC) www.dailymotion.com/video/x24vqya_snowman-clip-the-story-of-frozen-making-a-disney-animated-classic_shortfilms
At the request of one of my models, she has asked that I make a step-by-step guide to the process I go through for recreating her for our series. I thought it was a great idea!! So, on our site, I'm creating such a blog...how I take a sweet, pretty young woman and digitally recreate her into a 3D bad-ass :) If you like…
Hello. I don't think I've posted here before, so I'll introduce myself. I've worked at DICE as a senior artist for several years and have since studied art. I've finished my studies and I'm in the process of filling up my portfolio and plan to look for freelance work. I'm also a polycount lurker. Anyway, After being stuck…
Hi everyone, We're working on an iPad app that allows users to make their own games with no programming. We're in the final stages of development and now need more people to play with it, provide their feedback and just make some awesome games. [ame=" https://www.youtube.com/watch?v=OZUNhviJLr8"]GamePress - Create, Share,…
i like reading whitepapers and tech stuff (also tech blogs like hackaday) you might laugh at me but im totally fancy about shopping in malls and discounters i also like swimming in local waters (espially in them made by meteors or fault) but cooking really makes me happy, simply rubbing some spice on meat and put it into…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
I'm experimenting with photogammetry. I have made several hi poly scans of landscape. I can bake down needed information from the hi poly to a lot poly but in order to get the look I want I need merge the low poly meshes into a single mesh. Ssao makes the seams between meshes extremely apparent and I'd like to be able to…
just looking to get some quotes on the model and figure out a price point for it so message me if its something you are interested in possibly doing would prefer if you have made anime-style models before my email is Axlar12@gmail.com looking forward to hearing from u
Hi, I've working on a map of Helm's Deep in UDK. I'm almost done with the models for exteriors. But I've been having problems with light map bleeding/seams. Does anyone know of any good tutorial for making light maps in UDK? I hear that we need to use grid snapping to avoid the seams. But all I can find in Blender is pixel…
I apologize for posting this late, but I felt really burned out, needed a break and started working on other projects just so I won`t lose my mind. With these being said, I will post the extremely important things I learned over the last few weeks. 1.Don`t be greedy with the low poly geometry. I know for some it sounds…