Hey everyone! Finally getting around to update my website and I wanted to post this up It was my character entry for the Arenanet Character Contest. It was my first full character, I'd love to get any crits on it because I want to be a character artist. It's always been something that I've dreamed to be, during school…
A timelapse of a w.i.p 3D character art requested by my friend using hers artwork. I'm still learning my way through low-poly character modeling, and in need of a more precise understanding on edge-loop for each character's moving part or any better technique to approach a part of the body.…
My main focus would be to do a small project, reskin an old game to evaluate the services, then potentially do 2 bigger games. Game: Tribal Guardian Platform: Android (Google Play Store) & iOS (App Store) Scope of Work: Game reskinning to update graphics, UI/UX, and other visual elements while retaining core gameplay…
Hey all, I am planning on making a character but also wanted to be able to make the character do different expressions. My question is, Do i HAVE to model each and every expression or is there an easier way around it? And i noticed that Daz Studio 3D has quite a nice "Option" menu for all the expression. How should i go on…
A question about retopology, high poly characters and low poly ones... I have been learning with Topogun to retopograhpy high poly models. all of my stuff is quite simple static objects. I have been looking at models on Artstation of game characters. the models seem to be made up first of a naked human character model,…
Hi guys!, I am currently working on a couple of character models for a PC game (Fort Triumph). I'm posting here my latest progress of these characters, would be happy to hear some crits, tips or any other comments about them :) so first one is a female character, this model is going to be a basemesh for all female…
Hello!! I'm fairly new to polycount so I hope I'm posting in the right place! I thought it would be great to try and get some feedback on a current project I'm working on - I'm trying to develop my skills as a character artist, and so I'm working on a project that allows me to try out the entire character creation process…
Just wanted to make myself available for those looking to hire.I'm experienced with the standard industry softwares as well as UE5 and Unity.I can create pbr characters ready for rigging and animation and also set them up in above engines if required. Take a look at my portfolio to see more…
Hi , I am a freelance 3D Character Artist with 5+ years of experience . My previous experience includes everything from lowpoly mobile models to creating real time AAA characters/outfits/props (HighRes/LowRes/UVs/Texturing) for games like Remnant 2 , Delta Force Hawk Ops and many more. Proficient with Zbrush, Maya ,…