It is a nice model, but the numbers aren't what you'll see in a next-gen (PS4/Xbone) racing game. They are actually comparable to those from Forza 3. From the discussion here, http://www.neogaf.com/forum/showthread.php?t=376652&page=178, the numbers they used were: LOD0: 172753 polys LOD1: 45074 polys LOD2: 21802 polys…
Mortal Kombat jumped the shark at MK3. The game, like all their titles, lacks any depth. It's all flash and gimmicks, with no real meat. Mortal Kombat 1 wasn't up to recent fighters at the time either. It just got away with lots of flash and gimmicks. It lacked the depth of play that all other fighters had. Different…
I guess that raises question(s) that I have had during the production of environment pieces with normal maps, especially with a portfolio piece in mind... given the fact that buildings and assets within a game can be viewed from very close or very far, what is the target distance for them to look their best? I would…
What is DAVIGO? We're a small, independent team working on DAVIGO, an upcoming VR vs. PC battle game. DAVIGO is currently the top upcoming VR multiplayer game on Steam and has a large following pre-launch, with over 65k Steam wishlists and 3k Patreon supporters. Our Patreon income has given us the opportunity to grow our…
This looks like it might be interesting, did a search and didn't see it mentioned anywhere... The following is a cut/paste of the opening paragraph on the CG Talk thread Matt Clark started (link to thread at the bottom of the page). New Re-topology tool: Wrapit Hello all, I'd thought I'd take this opportunity to…
Project name: Last Chance Brief description: The game is a First Person Shooter called 'Last Chance'(temp title). It's set in the future, and it takes place in the middle of a war between 2 great civilizations. You, as a soldier, and your team land each time into several islands and have to complete an objective. The game…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
Assuming you're targeting modern hardware (series S or better ) If you're using Nanite it doesn't matter If you're not using Nanite it still doesn't really matter. There are only two things you really need to worry about: Memory footprint - a mesh with more vertices takes up more memory than ones with less. This is only a…
Loric Games is newly funded studio built by a passion for immersive storytelling and cooperative games. We aim to inspire adventurers within fantastical worlds that are brought to life through shared story-driven experience. We're looking for an experienced Senior Environment Artist that can be a leading contributor…
I haven't made the geo yet, I'm still in the planning stage! If you have any suggestions for good geo I'd love to hear them. This is for an FPS map, roughly similar size to a typical COD map. I'm planning on making a modular building kit for it (it'll mostly be similar styled warehouse-like buildings, nothing too…