Well first of all the "rig" is not the issue, since a rig is the special set of controls and solvers that allows you to control your character using IK, lookat constraints, and so on - and this doesn't affect a model in terms of mesh data or normals. The thing that affected your model is the skin weighting pass ; or…
I haven't read all the replies but I will mention mine ;) I was browsing this forum (been a very long time lurker, ive always been an animator btw not an artist but here is cool for seeing awesome shiznit). Congratulated an artist that had got hired at a studio that was close to where I lived (this was a wednesday i…
hmm no sorry that doesn't seem to de the trick, but thanks anywhay, because when my Timespinner value is 24 an i want to set a key at the 12th frame i would type "timeslider = (tijd/2)f" and ik give's an error :s it's probably easy'er if i just add my code, sorry rollout WalkcycleCreator "WalkcycleCreator" width:224…
Hi Jon-Troy! Thanks! Honored to have your input on my work! :poly121: I'm working on the full body block-out right now (didn't think it'd be necessary at first.) Thankfully the pose is in a quite neutral state already, so that's why I worked many of the pieces from the concept into the designated areas of the concept. It…
Inner Emotional State Character Guilt Monster Stage F Rigging, UVs and Map Baking. By this stage, the contest began to get really closer, so I began to combine different activies as suited best. The unwrapping of the uvs was pretty simple and straight forward, since the baking would be done transfering the high poly detail…
@Bek I tried exporting all of my lods to different objects and merge them in oxygen at first, but find that workflow very tedious. Probably because i don't like to work in oxygen much. Also exporting rvmat paths from max to oxygen was working well at first but started to break path after couple of exports, so now i need to…
So I have animated a ton of stuff already, and feel like documenting it all will be very overwhelming so I am going to break down my process for a few different types of animations. Right now we are gonna start simple and do a single swing animation. -Pose to Pose Animation- So how I decided to tackle animating, is by…
You might need to step back a bit and analyze the ref more closely. The speed is roughly 120 bpm; the loop you are looking to pull is around 2.5 sec, marked by the guy's right foot planting out at 0:30 then just before 0:33. I'd count the exact frames before getting in to Maya. Listen closely to the snare drum in the music…
Thanks for the software stuff, I'll add 3D Coat in. The other stuff requires a bit more explanation that I don't want to get into just yet. The goal of the article is to introduce core concepts and skills necessary to be a game modeler, while at the same time introducing those ideas in a way that people who don't do game…
I feel like my requirements are going to be too picky for anyone to want to do this, but we'll see how it goes. This job is for The Ditty of Carmeana, which going to be published soon. (April 1, 2022, if nothing bad happens.) I have contracted out character artwork for the game several times with artists I found here. I…