Jesus, to begin with this is not the final piece i'm learning for crying out loud. I didn't understand the tutorial method for creating the pants and the boots so just for posting here and checking how the mapping was looking i did just copy and paste them over to check how things were developing. I feel hurt that you guys…
I'm actually fairly fond of this guy. Learning some more about ZBrush and built him up with zspheres, although I'm still a bit perplexed on how decent hands can spawn from those things, ended up making his hands in Max and struggling with trying to get them attached to the body. Eventually got it all one mesh although not…
Xbox 360! Although I will end up getting a PS3 along the line as well. Dead Or Alive (I'm a big DoA fan) and Project Gotham 3 pretty much sold me. I'm not a huge fan of any of Sony's flagship titles. Gran Turismo bored me to tears, stealth isn't my thing, Devil May Cry was good, but I really don't need to play it for the…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
Hi! Im new to this forum and 3d in general. Im trying to texture a plane I made in blender using substance painter. Im having real trouble understanding the whole process of baking the maps (the normal map particularly) and I get the weirdest artifacts that I've been trying to fix for the last couple of weeks. I hope…
My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
Ivan Kocic 3d artist Portfolio: www.ivankocic.com Phone: +38166008538 E-Mail: ivankocic85[at]yahoo[dot]com Skype: ivankocic85 Hi, my name is Ivan Kocic, 3d artist with 4 years in the industry. I am looking for contract based or full time work opportunity. I have mostly worked in the movie industry and advertisement for 4…
Right, so I've been working on making a Far Cry style island in 3Ds Max for my portfolio lately. Complete with foliage and wildlife. It is very early stage and at the moment I'm struggling with making some things look somewhat realistic. At a distance my low-poly island looks ok to begin with: But when you get closer, the…
I am not really sure what is happening. I feel like I am missing some vital part of the pipeline/something ridiculous is being overlooked. So I paint in Photoshop. Feel pretty happy with what I have done so far, nice crisp sharp lines and I export it to my model in Unreal to check out what it looks like. The result looks…
alright, finally got a decent bake on this bizatch. BUTTTTTTTT..... imported into UDK, and i'm running into the "half dark / half light" issue. spent the entire night looking for the answer and have come upon a few threads on several forums that pertain to the same problem, but none of the suggestions i have come across…