Usually when a game is being built for a gold copy, only assets actually being used by the engine will be placed into the final shipping game folder and archives. That implies that these textures are in use in the game (although it could be the case that they just bundled their whole working development tree into the final…
Hey polycount! how are u guys doing. im trying to render a material I setup to a texture using the convert to file texture. so Here it is. Its basically a layer texture with 3 uvSets. And works fine in the viewport. BUT, when I render it, everything is white. Like if it was surface shader with white color. Layered texture…
So I'm having a little trouble working out the differences between Material IDs and using Textures in terms of optimizations. I'm dealing with Mobile devices (Gear VR) and Unreal Engine 4, and from my understanding - Material IDs separate the mesh giving more draw calls, but using textures, i.e: Separating the materials of…
I guess we'd need to know what it is you are trying to improve on. Taking photos and making them into textures isn't too crazy. I guess an initial piece of feedback is the tiling is noticeable in some of them like the green grass. A lot of games use mealtime lighting that take advantage of normal maps in textures like…
Heya. Been lurking here for a long long time, never posted any of my own work. I've been modelling for about four years now since I was fairly young, but my main problem is that while my modelling has come a long long way, my knowledge of texturing remains fairly basic. To provide an example, here's a small example of some…
I have been an amateur 3d artist for a little over 3 years now, my modeling and texturing skills have improved greatly and i am happy with where they are for now. A friend and i started to develop a game last year but development stopped when i got to a point where i didn't know where to start. We wanted a large building…
Do not put textured/painted reflections or interiors on the glass. Even in racing games. It just looks bad. They have no perspective to them as you move by, and this sticks out like a sore thumb. If there are closed blinds a few inches behind the window, those can be OK in texture. The slight error in perspective is not…
Adding some more lighting would help. You can't actually tell that theres a normal map on either texture at this point. Texture wise you're off to a good start. The stone texture is looking good but it looks more like a wall texture than a floor - Its very rough and lumpy which isn't something you'd generally expect to see…
Hi, The Homeworld franchise is making a return in HD format thru a joint venture including Gearbox and Blackbird interactive. Rumors say there will be mod support for the new textures and tools. A texturer is needed for a HW2 mod team that is being assembled (a coder too, but not here). The profile of the texturer is low…
Hey Folks I usually create my diffuse textures by layering different elements together then setting the blending mode to Luminosity to take on the color characteristic of my base color/texture. Usually when my textures are done they are too my liking but lacking in color variation. So I am curious to see how others use…