Thanks for the input, I wish I have the skills to model realistic human to the point. I am new to realistic character and trying to replicate what I see here. I did ask around but no correct answer yet as to who this is... so i guess i didn't do well on sculpting to reference.
Technically speaking everything seems quite nice. The only problem is it feels to me like the stylized and realistic elements clash pretty hard in this scene. I personally think that a stylized forest would complete this scene, or viceversa; a realistic house. Trying to have both in one scene is a bit confusing to the…
Right now we're next-gen. I believe you mean post-next-gen. The links appear to be chromatic aberration, shitty gpu particles, god rays fucking everywhere. I think this will be the generation of the 'realistic stylised'. So stylised art direction for designs, but with realistic rendering. That Tangled look.
1+ for ZShperes. I do that too, it's just so perfect for making trees. Very easy. For really realistic, or very detailed ones though, I would have to agree that your best bet is third party soft or scripts. My personal favorite was Treestorm, very realistic branching and dynamics.
Here are a couple of additional resources for skin shading: https://marmoset.co/posts/sss-in-toolbag-4/ https://marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/ https://marmoset.co/posts/how-to-create-realistic-hair-peach-fuzz-and-eyes/ The last two were written for Toolbag 3, but the general concepts…
I am trying to make a realistic Nordic Axe It is a Zbrush sculpt at the moment I will be re-topoing it soon. Its part of a UDK cinematic short for a viking character. I am trying to get a realistic but not boring feel to it... :) Please be harsh in your critique.. :D Some references that I used: As I am self learning.. at…
Hello I'm Charlie, I'm a UK based artist, and I'm currently looking for work. Brief overview of skills: Low poly / High poly Modelling PBR (Physically Based Rendering) Digital painting Sculpting UV
mapping Realistic/semi-realistic texturing Recent example of a scene I made: Website: http://charlie3d.co.uk/…
Hey polies, I am trying to add more realistic characters to my portfolio so I started working on a realistic guy. Not Sure exactly where he's headed but for now I have a head :P. He is very much a wipie, so crits and feedback is very welcome. Thank you, I hope you like what I come up with. Here's a first pass:
I am not aware of any engines that use the metalness workflow but don't claim to have physically based shaders, but that in itself doesn't mean much. Again, its not mutually exclusive. However, you do not need a metalness input to have physically based shaders, its simply not a requirement. If you take the time to…
Eyes So lets talk about eyes. It's important to make the eyelids look good. White ball with black circle in the middle can work as an eye when the eyelid and the eye socket is well made (of course not as a realistic, normal eye). But that's just anatomy + sculpting. Eye itself though... Some time ago I tried to make a…