Hey polies,
I am trying to add more realistic characters to my portfolio so I started working on a realistic guy. Not Sure exactly where he's headed but for now I have a head :P. He is very much a wipie, so crits and feedback is very welcome. Thank you, I hope you like what I come up with. Here's a first pass:
Replies
The hair looks a bit thick IMHO
Nekhro: I agree, the hair needs work, the strands are way too thick. And Im not really feeling the style so I will be reworking that for sure.
Panda: Fiber mesh yo it's teh dope.
I have an update for this guy. I adjusted his facial features/hair, and also gave him some clothes. Let me know what you think of him so far.
Thank you
The pockets definitely need work. I am planning to do the hair in realtime yes. And the method I normally use is to drink lots of coffee and smash my head against my desk. What my plan is here is to refine the look with fiber mesh and then split off patches that I can bake one poly planes then rearrange it. If I think of a smarter approach I'll definitely let you know.
I'd be nit picking but the eyes look a little crossed and I am really digging to come up with that crit.
Super work!
The one thing I'm just wondering about is if the shape of the body is a bit off, it looks like his hips are pretty far forward I think? Something about his positioning just makes his body look a bit odd from the 3/4 and side views. Keep up the good work!
ps:for the clothes...did you use marvelous designer?
Cheers,
Optey
kanga:
Maybe the eyes are hard to read as theres nothing there really, I'll add some fake iris detail maybe it will look better.
nikcomeau:
I made the clothes in marvelous designer, which despite my initial hopes made me tear out more hair then I thought but nice results I think in the end. Muchmore detail needed still. Maybe you're right about the hips, I'll play around, maybe he just needs a more interesting silhouette.
optey:
Yeah definitely need more on the pockets I agree. And I have been told by others those fold are a bit intense and maybe go too far back, so Ill tweak them. And yeah I used marvelous.... it's quite marvelous, but still a pain in the ass if you dont know the proper patterning, which I didn't. Still 10/10 would use again.
Thanks for the feedback guys, you're awesome. More to come tonight
Thank you for the great feedback so far. I've made a few tweaks and additions. Haven't adressed all of it yet but let me know what you think
I made this hair with fiber mesh in zbrush, it's very quick and easy, theres a bunch of grooming brushes and you can use zbrush's other brushes as well. After I generated the hair where I wanted, I groomed it down and went on to to mask clumps, and use groom, move, smooth, and pinch to create the shapes I wanted. I hope this helps: Let me know if you would like more detail.
Thank you
I made a quick setup of the head in marmoset. Here is some progress:
Some adjustments plus hair. Let me know what you guys think.
Can't wait to see more!
Posture wise, his head seems to be leaned a little too forward. Not sure if its intentional cause I've seen people like that before.
I think I addressed most of it, but let me know what I'm missing. Here's another update:
His eyebrows look weird, colors on the side of the face look a bit like he is using makeup, and the face seems a bit like plastic doll..
I miss spec on the hair and the stubble could be stronger. The skin has some sss but also needs some spec. The step from hair to no sideburns looks a bit odd atm.
Textures are coming alive more now.
Well done.
Thank you
In the full figure above the last shot the trousers are disappearing into the dark atm
Does his cornea have a bump? Looks a bit flat judging from the reflection.
I like his eyebrows. Maybe you could add some slight occlusion to the skin texture where the hair is though (brows as well as scalp hair, etc.), to have it blend in better.