Well I figured out my situation so if anyone runs into the same problem hopefully they find this helpful. I create my masks in photoshop, went into 3ds Max and made a composite layer but I'd think a multi sub obj might work? Don't quote me on that part which is why I'd stick with a composite layer. Then I copied the UVs…
On this day, X years ago, Mark Dygert was brought into this world with the sole purpose of droppin' knowledge and writing Polycount's most entertaining posts. Happy birthday man :)
I'm doing curvature bake from a lowpoly mesh. Obviously, this results in a 1px wide curvature lines being left at the seams, since nothing like curved chamfers exists on a model. I'm interested in widening the convexity and concavity lines to get a certain world-space radius consistent across all my models. The most…
Ok, i feel like I need to improve my work and I have been dicking around long enough. Be as tough as you can on me.... I need it. Here is the details: I wanted to create a modular chain link fence using opacity masks, which proved challenging for me. There are 3, 2k textures(opacity, frame diffuse, spec for frame) for this…
Marking menus have increased the speed of my workflow in Maya...but Max doesn't seem to have them...they are the same company...why not have a few of the same features...Does anyone know if there is a way to have it so that you press a button and where-ever your cursor is a custom menu would pop up with the tools you most…
The guy who did the UDK mass physics demo that was posted on the front page the other day did another one. He didn't do a crazy amount of props this time but was a bit more creative. [ame] http://www.youtube.com/watch?v=W_ZDNTIJAF4[/ame]
This is the Mass Effect Assault rifle I started yesterday. This is my first Sub-divided model that was fully made to be finished. Thanks to Disaster for keeping an eye over me a lot of the time, and giving me hints/tips. I owe you big time man. Thanks.
Wanted to share some progress shots of the Mark IV Tank I am making. Battlefield 1 has inspired me to make some old war assets. I am currently making the High Poly part of the project and will continue to update this thread with progress through the duration of the project.
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…