Hi guys this is my contribution to Cgplus challenge Star Wars Reimagined. I chose to do a redesign of Gamorreans, I wanted to do a Gamorrean King. I gave to him some elements to show his strength ... like the stormtrooper helmet, Horn helmet, the elements of tusken raiders. This project was the first thar I used substance…
Cool stuff Brad, nice write up, nice results too. How long did it take to render at those settings? What about playing around with a Z Depth Pass also, super quick to render, can be used for a few different things. Go to render settings > render elements and add a ZDepth element. Render the scene it will spit out a…
Splash Damage, previously known for their Enemy Territory flavour of games, is set to release BRINK in the Spring of 2011. Splash Damage is promising a seamless single-player, co-op and multi-player experience with this title that allows the player to develop their character regardless of how and where they are playing.…
Hello everyone, For some obscure reason my move gizmo scales things (verts/edges/faces) from the center of the selected element (in this case a stair step) instead of actually moving on the appropriate plane. Has this happened to anyone before? At the moment I am attempting to move some verts around and instead of moving…
Rendering TD Location: Los Angeles Area Position Type: Contract Duration: 6 to 8 weeks Requirements: -->Thorough understanding of a variety of high-end rendering systems -->Ability to build a system that can be used by animators and lighters to render their elements -->Ability to use modern RenderMan features such as…
Couldnt get that lighting to work in UDK, was getting WAY to many errors of not showing up no matter how high I cranked things or just totally blown out lighting if I added a "lighting importance volume" to the scene. And I would get blown out lighting even if I didnt add the Diffuse Boost stuff. Will have to see in the…
hey man, I'm going to pick apart your settings a bit if you don't mind. First off turn off anti aliasing, it's not like game anti aliasing where it cleans up jaggies it's almost just a sharpen in Photoshop. Now to set up your DMC sampler settings. go to your render elements tab and add a "sample rate" and render again.…
Scene 03 - The Catapult's field In this scene I used the new iClone6 physics engine to create a catapult that actually worked and it was able to throw "virtual" stones to some kind of enemy. So, first I needed to take the model from the Unity pack and break it in the pieces that should be articulate in iClone. I exported…
Thanks everyone :D You guys are way too kind! I'm honestly just happy that I managed to finish the submission somewhat in a short amount of time :) Hi! So there are a few answers to your questions! Yes to almost everything :D I basically treated the locomotive as a piece of the environment rather than a prop. Meaning it's…
I think what bothers me the most about the scene is the composition in terms of what props you chose as well as decorative elements. When i look at the scene i get no sense of history to the scene, i see alot of props and textures which individually look good but as a whole do not work. - The rough shapes of the ceiling of…